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New GIANT SIZE map

Posted: Fri Sep 20, 2019 7:20 pm
by EvilGrins
Found on facebook:
http://nixut99.forumotion.com/t22-new-d ... JGXDutc_Z0

There's screenshots at the link... download near the top.

Re: New GIANT SIZE map

Posted: Fri Sep 20, 2019 7:24 pm
by Swanky
nix is still mapping?

Re: New GIANT SIZE map

Posted: Fri Sep 20, 2019 7:39 pm
by papercoffee
Psssst ...Yes he is.

Re: New GIANT SIZE map

Posted: Sat Sep 21, 2019 4:19 am
by FraGnBraG
Nix! cool! and that map looks really good ... will have to check out the maps on his site!

Thanks EG

Re: New GIANT SIZE map

Posted: Sat Sep 21, 2019 6:41 am
by Chamberly
He posted it on discord too!

Re: New GIANT SIZE map

Posted: Sat Sep 21, 2019 10:28 am
by UTPe
http://nixut99.forumotion.com/f2-my-per ... t-download

yes, new maps for sniper community !

this is Chernobyl, one of my favourites: http://nixut99.forumotion.com/t8-dm-esgchernobylfinal

Re: New GIANT SIZE map

Posted: Mon Sep 23, 2019 2:19 am
by Gustavo6046
I have covered as many areas as possible with PathNodes. I didn't use them sparingly, as I should have, but that's because I don't want to leave many safe spots bots can't reach. I'm sure this mediocre pathwork can be replaced, though ^_^

Re: New GIANT SIZE map

Posted: Mon Sep 23, 2019 3:46 am
by FraGnBraG
you are missing files - you need to include all files in the zip.

Re: New GIANT SIZE map

Posted: Mon Sep 23, 2019 5:50 pm
by Gustavo6046
You just need to extract the original first. I'm not going to reinclude files that I haven't even touched.

Re: New GIANT SIZE map

Posted: Mon Sep 23, 2019 6:25 pm
by FraGnBraG
Gustavo6046 wrote: Mon Sep 23, 2019 5:50 pm You just need to extract the original first...
ah i see. looks like original not intended for botplay, which is okay.
I guess you did this because you want some moving bots to shoot.
I took a quick look - commendable effort man :) but you must like pain :P

Just a note or two...

1. use less pathnodes on the open floor areas (don't waste them there)
2. just make sure bots can reach pickups, etc.
3. needs more teleporters to each level where they can snipe from
4. use many ambuspoints, where you want them to snipe from - you can
trigger these if you want, or just basic sniping/defense setup
5. use many jumpspots so bots will change levels with hammer
(so they can jump up and down)
6. place some playerstarts in the highest areas.

7. test paths with a bot teamate... set all nodes/actors visible, order the bot
to follow you and see which nodes they never use. delete those. When done
put actors back to hidden.

just some thoughts

Re: New GIANT SIZE map

Posted: Tue Sep 24, 2019 3:05 am
by EvilGrins
Not sure why this has never occurred to me before.

GIANT SIZE maps would be perfect for this - viewtopic.php?f=34&t=13129

It'd have to be bot-pathed well, but it could work!

Re: New GIANT SIZE map

Posted: Sun Dec 08, 2019 11:01 am
by Lunic
thanks for releasing here insted of me haha i wasnt registered on this site until now. theres a newer map already that came out in the last few days.
https://nixut99.forumotion.com/t24-new- ... sniper-map

Re: New GIANT SIZE map

Posted: Sun Dec 08, 2019 11:06 am
by UnrealGGecko
Btw this is a different niX from the one that made the CTC maps, learned that the hard way LOL.

Re: New GIANT SIZE map

Posted: Sun Dec 08, 2019 11:39 am
by Lunic
i dont know who is that but that wasnt ever me. steal my name. Cant use my own nickname how people knows me. Ihave to register as NiXDominate ridiclious hahaha...... im here since 99 so i cant even imagine he doesnt saw my name before took it.

Re: New GIANT SIZE map

Posted: Sun Dec 08, 2019 12:14 pm
by Lunic
FraGnBraG wrote: Mon Sep 23, 2019 6:25 pm
Gustavo6046 wrote: Mon Sep 23, 2019 5:50 pm You just need to extract the original first...
ah i see. looks like original not intended for botplay, which is okay.
I guess you did this because you want some moving bots to shoot.
I took a quick look - commendable effort man :) but you must like pain :P

Just a note or two...

1. use less pathnodes on the open floor areas (don't waste them there)
2. just make sure bots can reach pickups, etc.
3. needs more teleporters to each level where they can snipe from
4. use many ambuspoints, where you want them to snipe from - you can
trigger these if you want, or just basic sniping/defense setup
5. use many jumpspots so bots will change levels with hammer
(so they can jump up and down)
6. place some playerstarts in the highest areas.

7. test paths with a bot teamate... set all nodes/actors visible, order the bot
to follow you and see which nodes they never use. delete those. When done
put actors back to hidden.

just some thoughts


Everything you listed here is unneccesery for the gamestyle i made maps for. we got a Sniper rifle and a translocator for this game. Bots cant play that kind of game so they doesnt got any job to do. we dont even got bots ion the server lol. no reason for. but if you doing a monsterhunt remix yeah have fun with it :D