New GIANT SIZE map
- EvilGrins
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New GIANT SIZE map
Found on facebook:
http://nixut99.forumotion.com/t22-new-d ... JGXDutc_Z0
There's screenshots at the link... download near the top.
http://nixut99.forumotion.com/t22-new-d ... JGXDutc_Z0
There's screenshots at the link... download near the top.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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- FraGnBraG
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Re: New GIANT SIZE map
Nix! cool! and that map looks really good ... will have to check out the maps on his site!
Thanks EG
Thanks EG
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Re: New GIANT SIZE map
http://nixut99.forumotion.com/f2-my-per ... t-download
yes, new maps for sniper community !
this is Chernobyl, one of my favourites: http://nixut99.forumotion.com/t8-dm-esgchernobylfinal
yes, new maps for sniper community !
this is Chernobyl, one of my favourites: http://nixut99.forumotion.com/t8-dm-esgchernobylfinal
Personal map database: http://www.ut99maps.net
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- Gustavo6046
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Re: New GIANT SIZE map
I have covered as many areas as possible with PathNodes. I didn't use them sparingly, as I should have, but that's because I don't want to leave many safe spots bots can't reach. I'm sure this mediocre pathwork can be replaced, though ^_^
- Attachments
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- DM-[SV]Savage_Records][-Pathed.unr.zip
- (1.26 MiB) Downloaded 30 times
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: New GIANT SIZE map
You just need to extract the original first. I'm not going to reinclude files that I haven't even touched.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- FraGnBraG
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Re: New GIANT SIZE map
ah i see. looks like original not intended for botplay, which is okay.
I guess you did this because you want some moving bots to shoot.
I took a quick look - commendable effort man but you must like pain
Just a note or two...
1. use less pathnodes on the open floor areas (don't waste them there)
2. just make sure bots can reach pickups, etc.
3. needs more teleporters to each level where they can snipe from
4. use many ambuspoints, where you want them to snipe from - you can
trigger these if you want, or just basic sniping/defense setup
5. use many jumpspots so bots will change levels with hammer
(so they can jump up and down)
6. place some playerstarts in the highest areas.
7. test paths with a bot teamate... set all nodes/actors visible, order the bot
to follow you and see which nodes they never use. delete those. When done
put actors back to hidden.
just some thoughts
- EvilGrins
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Re: New GIANT SIZE map
Not sure why this has never occurred to me before.
GIANT SIZE maps would be perfect for this - viewtopic.php?f=34&t=13129
It'd have to be bot-pathed well, but it could work!
GIANT SIZE maps would be perfect for this - viewtopic.php?f=34&t=13129
It'd have to be bot-pathed well, but it could work!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: New GIANT SIZE map
thanks for releasing here insted of me haha i wasnt registered on this site until now. theres a newer map already that came out in the last few days.
https://nixut99.forumotion.com/t24-new- ... sniper-map
https://nixut99.forumotion.com/t24-new- ... sniper-map
- UnrealGGecko
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Re: New GIANT SIZE map
Btw this is a different niX from the one that made the CTC maps, learned that the hard way LOL.
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: New GIANT SIZE map
i dont know who is that but that wasnt ever me. steal my name. Cant use my own nickname how people knows me. Ihave to register as NiXDominate ridiclious hahaha...... im here since 99 so i cant even imagine he doesnt saw my name before took it.
Re: New GIANT SIZE map
FraGnBraG wrote: ↑Mon Sep 23, 2019 6:25 pmah i see. looks like original not intended for botplay, which is okay.
I guess you did this because you want some moving bots to shoot.
I took a quick look - commendable effort man but you must like pain
Just a note or two...
1. use less pathnodes on the open floor areas (don't waste them there)
2. just make sure bots can reach pickups, etc.
3. needs more teleporters to each level where they can snipe from
4. use many ambuspoints, where you want them to snipe from - you can
trigger these if you want, or just basic sniping/defense setup
5. use many jumpspots so bots will change levels with hammer
(so they can jump up and down)
6. place some playerstarts in the highest areas.
7. test paths with a bot teamate... set all nodes/actors visible, order the bot
to follow you and see which nodes they never use. delete those. When done
put actors back to hidden.
just some thoughts
Everything you listed here is unneccesery for the gamestyle i made maps for. we got a Sniper rifle and a translocator for this game. Bots cant play that kind of game so they doesnt got any job to do. we dont even got bots ion the server lol. no reason for. but if you doing a monsterhunt remix yeah have fun with it