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Keep in mind, these are from the original Doom game... so they're kinda 16-bit and most are not 256x256, but I've used them in edits for awhile now and they do okay. Some are even animated.
I have no idea who made these, though I can't honestly say if I forgot or just never knew.
Been using them most recently in an edit I'm working on.
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Err, 8-bit, to be more precise -- they're 256-colour, indexed, just like UT textures. But they collectively use the Doom palette, rather than each having their own texture-specific palette like Unreal textures do. Flats (floor and ceiling textures) are always 64x64, for vanilla Doom anyway. Textures can vary more.