YodaStar

Share interesting stuff you have found or created yourself.
Post Reply
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

YodaStar

Post by OjitroC »

I found this player/bot model in a map zipfile - I haven't seen it available for download anywhere so thought I would upload it.
YodaStar.jpg
Obviously an early attempt at a Yoda, it moves OK and holds a weapon as you can see.

Make of it what you will!
Attachments
YodaStar.zip
(1.1 MiB) Downloaded 24 times
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: YodaStar

Post by EvilGrins »

Things got better by ut2004.
Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil
Contact:

Re: YodaStar

Post by Gustavo6046 »

I believe it is based out of the one in the LEGO® Star Wars™ game(s).

Nonetheless, I am forced to say this...
Master Yoda wrote: Inhale ketamine I must
A serious addiction I have
Perform war crimes I will
To steal from the factory I want
Burn painfully my nose canal will
Quenched my addiction will never be
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: YodaStar

Post by sektor2111 »

If it doesn't include animation problems (usual for custom "pawns") it might be a MBot thing... I'll drop an eye there...
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: YodaStar

Post by OjitroC »

EvilGrins wrote: Sat Feb 22, 2020 9:04 pm Things got better by ut2004.
Image
They certainly did - but that one doesn't hover like the UT99 one
Yoda.jpg
Gustavo6046 wrote: Sun Feb 23, 2020 4:52 am I believe it is based out of the one in the LEGO® Star Wars™ game(s).
Interesting - I thought it might be a Quake3 conversion but doesn't seem to be.
sektor2111 wrote: Sun Feb 23, 2020 11:24 am If it doesn't include animation problems (usual for custom "pawns") it might be a MBot thing... I'll drop an eye there...
I don't think I've had any log warnings about its animations.
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: YodaStar

Post by sektor2111 »

But I did not see it looking like in images above + I got warnings at loading skins. Nah... pass...
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil
Contact:

Re: YodaStar

Post by Gustavo6046 »

I mean the face skin, not the model, you nut. Never played that game?
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: YodaStar

Post by OjitroC »

Gustavo6046 wrote: Sun Feb 23, 2020 11:35 pm ... Never played that game?
No, I haven't.
Post Reply