Fairly decent zombie map for MH

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EvilGrins
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Fairly decent zombie map for MH

Post by EvilGrins » Sat Feb 29, 2020 3:38 am

I don't recall if this ever was reviewed on this forum, I'm at work so no time for a search, but I just found this again and wanted to share.
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It's over on Hermskii's forum · https://www.hermskii.com/forum/viewtopic.php?p=37173

Additive: Had a break at work, okay this map has a thread on this forum that started a little over a year from it's initial release, the thread was to discuss fixes for it... but nothing ever came of that.

That would be this · viewtopic.php?f=5&t=5063
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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sektor2111
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Re: Fairly decent zombie map for MH

Post by sektor2111 » Sat Aug 01, 2020 10:18 am

Discussion there was simple but some people are spoofing a miss-understanding. If a MH server allows usage of GRAB command, some jerks will just open doors rushing maps and detracting others from fun, because those mappers are not used to read and learn the "How To". Also POTS explained why admins will disagree such practices. Doors can be opened very simple using triggers more or less active like in Krogaar (okay, some tuning at timers would be good) and other well done maps.

At least certain old "zombies" were poor quality stuff, here I have to admit that I did not test map because for me GRAB was a NO WAY. I respect the design done by Vatcili but some of his "enthusiastic" maps were trouble makers. Or... map can be turned into a normal MH thing. Can you do it ?

Edit: Okay, ignore me... Log says more than words, indeed "fairly decent", good luck here.

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