DM-Myrthe (found on facebook)

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EvilGrins
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DM-Myrthe (found on facebook)

Post by EvilGrins » Sun Apr 19, 2020 11:55 am

He hasn't gotten back to me on that yet:
https://unrealarchive.org/maps/unreal-t ... fae0a.html
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http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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papercoffee
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Re: DM-Myrthe (found on facebook)

Post by papercoffee » Wed Apr 22, 2020 2:50 am

Code: Select all

Download map,
      if downloaded, then run map in the Editor...

No apples, no paths.
     If no apples look for dino heads.
No dino heads, no paths.

Yes apples (or dino heads)
     If apples (or dino heads) 
         then right click on frame 3D view-port
         select "View"
               proceed 
                      select "Show Paths" 
                               exec  "Show Paths" 

No lines between apples (or dino heads), no path.
     if no lines, select "Path Builder"
                                exec "Build Paths"
                                
Yes lines between apples (or dino heads), yes path.
     if lines, then do noting.
     
Close Editor.
     Have fun.

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sektor2111
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Re: DM-Myrthe (found on facebook)

Post by sektor2111 » Wed Apr 22, 2020 6:26 am

It's called "Paths Define" in a different formula for a hand written command or another button.

But, this is not answering at question at all. Even if you have lines, if are not well linked in both directions - Original Editor doesn't show this - you won't get anywhere with guessing...
If you want I'll demonstrate when "One Way" paths might go fully with no usage... And yes: How's the Bot Pathing ? This is the question.

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EvilGrins
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Re: DM-Myrthe (found on facebook)

Post by EvilGrins » Wed Apr 22, 2020 8:08 am

He eventually did get back to me, said the pathing is great.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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sektor2111
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Re: DM-Myrthe (found on facebook)

Post by sektor2111 » Wed Apr 22, 2020 10:46 am

Yes, indeed... but it's place for better, by ruining "paths" like that one from Ambushpoint1 to InventorySpot164 and similar ones. Perhaps this is not used, being a longer path, but I can expect wall-loops here if a "lost soul" takes that way. Anyway, as average it's good...

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Re: DM-Myrthe (found on facebook)

Post by UnrealGGecko » Thu Apr 30, 2020 6:16 pm

Commented on his fb post, found some of his other maps like this:

https://unrealarchive.org/search/index. ... ttewitzsch

Oh wow he is one of the guys that contributed to the Freeze, Heat and ImperialOne mappacks, sweet!

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Swanky
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Re: DM-Myrthe (found on facebook)

Post by Swanky » Thu Apr 30, 2020 9:42 pm

Never knew he was still doing maps. Yeah he was one of the more advanced mappers before I had even started.