He hasn't gotten back to me on that yet:
https://unrealarchive.org/maps/unreal-t ... fae0a.html
DM-Myrthe (found on facebook)
- EvilGrins
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DM-Myrthe (found on facebook)
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: DM-Myrthe (found on facebook)
Code: Select all
Download map,
if downloaded, then run map in the Editor...
No apples, no paths.
If no apples look for dino heads.
No dino heads, no paths.
Yes apples (or dino heads)
If apples (or dino heads)
then right click on frame 3D view-port
select "View"
proceed
select "Show Paths"
exec "Show Paths"
No lines between apples (or dino heads), no path.
if no lines, select "Path Builder"
exec "Build Paths"
Yes lines between apples (or dino heads), yes path.
if lines, then do noting.
Close Editor.
Have fun.
- sektor2111
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Re: DM-Myrthe (found on facebook)
It's called "Paths Define" in a different formula for a hand written command or another button.
But, this is not answering at question at all. Even if you have lines, if are not well linked in both directions - Original Editor doesn't show this - you won't get anywhere with guessing...
If you want I'll demonstrate when "One Way" paths might go fully with no usage... And yes: How's the Bot Pathing ? This is the question.
But, this is not answering at question at all. Even if you have lines, if are not well linked in both directions - Original Editor doesn't show this - you won't get anywhere with guessing...
If you want I'll demonstrate when "One Way" paths might go fully with no usage... And yes: How's the Bot Pathing ? This is the question.
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Re: DM-Myrthe (found on facebook)
He eventually did get back to me, said the pathing is great.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- sektor2111
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Re: DM-Myrthe (found on facebook)
Yes, indeed... but it's place for better, by ruining "paths" like that one from Ambushpoint1 to InventorySpot164 and similar ones. Perhaps this is not used, being a longer path, but I can expect wall-loops here if a "lost soul" takes that way. Anyway, as average it's good...
- UnrealGGecko
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Re: DM-Myrthe (found on facebook)
Commented on his fb post, found some of his other maps like this:
https://unrealarchive.org/search/index. ... ttewitzsch
Oh wow he is one of the guys that contributed to the Freeze, Heat and ImperialOne mappacks, sweet!
https://unrealarchive.org/search/index. ... ttewitzsch
Oh wow he is one of the guys that contributed to the Freeze, Heat and ImperialOne mappacks, sweet!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: DM-Myrthe (found on facebook)
Never knew he was still doing maps. Yeah he was one of the more advanced mappers before I had even started.