DM-lol-StarGate

If you have found new Downloads or created something by your own, please announce it here
User avatar
EvilGrins
Godlike
Posts: 8163
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

DM-lol-StarGate

Post by EvilGrins » Wed Apr 29, 2020 7:20 am

Been spending a lot of time on UnealArchive today, skimming for geeky themed maps.

This one was really cool:
https://unrealarchive.org/maps/unreal-t ... 79ee1.html

StarGate map, based on the TV series. It has a functioning Stargate system on it, with multiple gate addresses.

The mapper was challenged to make a functioning Stargate map, and he did a great job. Took other maps and cropped sections of them for his different worlds.

StarGate Command was decent but a bit drab, the other world maps are better than the homebase.

At some point I may wanna edit this with more realistic military weapons in StarGate command, and Goa'uld staff weapons on the other worlds.
You do not have the required permissions to view the files attached to this post.
Last edited by EvilGrins on Wed Apr 29, 2020 1:47 pm, edited 1 time in total.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 2521
Joined: Sat Sep 12, 2015 8:46 pm

Re: DM-lol-StarGate

Post by OjitroC » Wed Apr 29, 2020 12:32 pm

Just to note that the package HF-CTF.utx in the zip is smaller than the one I already have but the map runs OK with the larger one.

Does this map work OK with bots as the stargates need to be turned on by a 'player' to work and the destination (colour-coded) needs to be chosen?

My initial thought is that it's certainly an interestng map but I wonder if it would work well as a 'normal' DM map, given the layout and the distances between centres of potential action - possibly it's more suited to TDM or for conversion to MH though it's fine for a slow, hunting type of game (works well for me using MonsterSpawn).

User avatar
EvilGrins
Godlike
Posts: 8163
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: DM-lol-StarGate

Post by EvilGrins » Wed Apr 29, 2020 1:50 pm

Haven't tried it with bots yet, though I suspect they might have a problem running the stargates.

My thinking is this map is not ideal for DM play, that it was made to see if it could be done, though the ReadMe suggests that it was intended for players to be on it.
Last edited by EvilGrins on Wed Apr 29, 2020 5:39 pm, edited 1 time in total.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 2521
Joined: Sat Sep 12, 2015 8:46 pm

Re: DM-lol-StarGate

Post by OjitroC » Wed Apr 29, 2020 2:23 pm

EvilGrins wrote:
Wed Apr 29, 2020 1:50 pm
My thinking is this map is not ideal for DM play, that it was made to see if it could be done, though the ReadMe suggests that it was intended for players to be on it.
Where did you get the Readme from? None of the versions I've downloaded have one.

User avatar
sektor2111
Godlike
Posts: 5430
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: DM-lol-StarGate

Post by sektor2111 » Wed Apr 29, 2020 5:13 pm

EvilGrins wrote:
Wed Apr 29, 2020 1:50 pm
Haven't tried it with bots yet, though I suspect they might have a problem running the stargate.
We do have technology for reachSpecs creation if map can be open in UG227 Editor, the dance will be set exactly as we want if Bot is supporting movement around...

User avatar
EvilGrins
Godlike
Posts: 8163
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: DM-lol-StarGate

Post by EvilGrins » Wed Apr 29, 2020 5:40 pm

OjitroC wrote:
Wed Apr 29, 2020 2:23 pm
Where did you get the Readme from?
It was in the .zip file, dunno why you didn't see it.
sektor2111 wrote:
Wed Apr 29, 2020 5:13 pm
the dance will be set exactly as we want if Bot is supporting movement around...
Dance?
sektor2111 wrote:
Wed Apr 29, 2020 5:13 pm
We do have technology for reachSpecs creation if map can be open in UG227 Editor
This is a ut99 map, so why not just use normal UnrealEd??

Each world is identified by a color shape, all of which are on the dial-up device. It's not just a 1 push there you go situation, so I figure that might make it impossible for bots.

Come to think of it, I forgot to locate how to dial out from StarGate Command... Homebase doesn't have a dial-up device, in the series they had it jury rigged to a computer.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
OjitroC
Godlike
Posts: 2521
Joined: Sat Sep 12, 2015 8:46 pm

Re: DM-lol-StarGate

Post by OjitroC » Wed Apr 29, 2020 6:10 pm

EvilGrins wrote:
Wed Apr 29, 2020 5:40 pm
OjitroC wrote:
Wed Apr 29, 2020 2:23 pm
Where did you get the Readme from?
It was in the .zip file, dunno why you didn't see it.
It's not in the one you linked to but I have now found it in one of the other two versions on that site.
EvilGrins wrote:
Wed Apr 29, 2020 5:40 pm
Come to think of it, I forgot to locate how to dial out from StarGate Command... Homebase doesn't have a dial-up device, in the series they had it jury rigged to a computer.
Basically you dial out as you suggest - there's a room behind the StarGate with computers and a series of colour-coded pads(buttons?) - you just touch one of those and then go through to the Stargate.

I have noticed that one or two of the dial-up devices in the other worlds are a bit glitchy - after touching a colour-coded pad/button, the StarGate doesn't always stay open and the pad may need to be touched more than once - this could present a further problem for bots. EDIT - this seems to occur mostly on Terrasic (actually the map this world is taken from is DM-Terrestric).