If you have found new Downloads or created something by your own, please announce it here
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- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Before game starts, this mutator iterates over all ThingFactories and its sub classes and checks, if their Prototype is a Pawn. If so, an existing counter for that factory is searched. If a counter is found and its message is empty, it is set to the default message. If its message is deactivated, it is activated. If no counter is found, an Extended Counter is spawned. The counter's NumToCount is set to the Capacity of the ThingFactory, and Counter's Prototype is set accordingly.
Description and source code included.
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