SBFactoryMonsterCounterV0

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Barbie
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SBFactoryMonsterCounterV0

Post by Barbie » Tue Jul 14, 2020 1:13 pm

Before game starts, this mutator iterates over all ThingFactories and its sub classes and checks, if their Prototype is a Pawn. If so, an existing counter for that factory is searched. If a counter is found and its message is empty, it is set to the default message. If its message is deactivated, it is activated. If no counter is found, an Extended Counter is spawned. The counter's NumToCount is set to the Capacity of the ThingFactory, and Counter's Prototype is set accordingly.

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