MH-EscapeFromNaZaliBeta1

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OjitroC
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Re: MH-EscapeFromNaZaliBeta1

Post by OjitroC » Fri Jul 31, 2020 5:44 pm

TexasGtar wrote:
Fri Jul 31, 2020 5:22 pm
I don't know where the crash error messages are stored.
They are in your UnrealTournament.Log.

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Barbie
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Re: MH-EscapeFromNaZaliBeta1

Post by Barbie » Fri Jul 31, 2020 8:57 pm

TexasGtar wrote:
Fri Jul 31, 2020 5:22 pm
Gave some error like tmale suicide or something?
Sounds like a bad spot in the map where you (?) went in. If that area is usually not reachable by players, I'd ignore that error.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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TexasGtar
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Re: MH-EscapeFromNaZaliBeta1

Post by TexasGtar » Sat Aug 01, 2020 10:52 am

OjitroC wrote:
Fri Jul 31, 2020 5:44 pm
TexasGtar wrote:
Fri Jul 31, 2020 5:22 pm
I don't know where the crash error messages are stored.
They are in your UnrealTournament.Log.
I looked in there but I guess it is gone now.

==============================================
Barbie wrote:
Fri Jul 31, 2020 8:57 pm
TexasGtar wrote:
Fri Jul 31, 2020 5:22 pm
Gave some error like tmale suicide or something?
Sounds like a bad spot in the map where you (?) went in. If that area is usually not reachable by players, I'd ignore that error.
Okay I did ignore it. lol The multi player version is ready for you.
viewtopic.php?f=3&t=14053

Red_Fist
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Re: MH-EscapeFromNaZaliBeta1

Post by Red_Fist » Sun Aug 02, 2020 8:53 pm

I get this crash, I am thinking it's a door pushing the bot.

The flames are causing lag, chop them down to 4.
Attachments
error123.JPG
crash text
Binary Space Partitioning

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TexasGtar
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Re: MH-EscapeFromNaZaliBeta1

Post by TexasGtar » Sun Aug 02, 2020 9:56 pm

Red_Fist wrote:
Sun Aug 02, 2020 8:53 pm
I get this crash, I am thinking it's a door pushing the bot.

The flames are causing lag, chop them down to 4.
Yes sir. I'm on it.

Red_Fist
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Re: MH-EscapeFromNaZaliBeta1

Post by Red_Fist » Mon Aug 03, 2020 2:21 am

OK do this fixed it

select ALL brush
Use ying yang icon to invert
click on any actor, send to last

Then
Select ALL non solids
send them to last

Then select all movers
Send them to last

Rebuild map
It didn't crash

So far my only complaint is not getting on top with jump boots in the first rooms with the shield on top. You have to use another jump.

Pretty good map, kinda cool, and big, it's running minimized right now till I can get back, didn't know you had all those warlords and stuff to do up top. Nice map man !!


Don't see how those warlords can be so unseen trying to snipe them

Oh the other thing is having to jump on that big brick to get the superheath, no biggie but I would like to brush past it instead of jump.

Wow I like it, I have to replay it was taking a long time, but is a pretty damn good map man !!! make a few more MH.

Pretty tricky to make bots work on this, not sure of all they don't do, but they seem to mostly work.
Binary Space Partitioning

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