- Posts: 295
- Joined: Sun Feb 16, 2020 5:52 pm
Optimized a ton of stuff.
Seems to play fine. I hope it works as well online.
Thanks for all the help. It was so very much appreciated and also was extremely great insight by everyone here.
http://www.mediafire.com/file/i0ezxlkwv ... i.zip/file
And as a challenge, if you have a few hours and nothing to do, see if you can get through the map without dying. I think I can do it faster, but just happy I managed to do it.
Then post your "proof" screenshot.
- Posts: 6315
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
But: As a matter of fact, in next year 2021, all maps having more than 3000 reachSpecs will go out of my server and... fixed if possible. I won't host these any more:
Code: Select all
NumReachSpecs: This map has 2517 ReachSpecs shown as direct paths in Navigation Network. NumReachSpecs: Also this map has 2491 ReachSpecs as shortcuts aka PrunedPaths in Navigation Network. NumReachSpecs: These are not visible in Editor but they are used by Pawns. NumReachSpecs: After calculation we have 5008 ReachSpecs.
These are referenced directly, I won't look for all of them and other data with no use.
To summarize, this doesn't look final to me.
- Posts: 2823
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
my small spec of files at Google Drive
List of console converted maps, models & more!
- Posts: 2110
- Joined: Sun Oct 05, 2008 3:31 am
My current copy directory is only 19 gigabytes