Okay, I have tested the crud out of this.
Optimized a ton of stuff.
Seems to play fine. I hope it works as well online.
Thanks for all the help. It was so very much appreciated and also was extremely great insight by everyone here.
http://www.mediafire.com/file/i0ezxlkwv ... i.zip/file
And as a challenge, if you have a few hours and nothing to do, see if you can get through the map without dying. I think I can do it faster, but just happy I managed to do it.
Then post your "proof" screenshot.
Final Release MH-BattleForNaZali
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- Adept
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- Joined: Sun Feb 16, 2020 5:52 pm
Final Release MH-BattleForNaZali
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- Godlike
- Posts: 6462
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: Final Release MH-BattleForNaZali
First: Thank you for all your work done here.
But: As a matter of fact, in next year 2021, all maps having more than 3000 reachSpecs will go out of my server and... fixed if possible. I won't host these any more:
I don't think is so smoother when you want to deal with 5008 reachSpecs...
These are referenced directly, I won't look for all of them and other data with no use.
To summarize, this doesn't look final to me.
But: As a matter of fact, in next year 2021, all maps having more than 3000 reachSpecs will go out of my server and... fixed if possible. I won't host these any more:
Code: Select all
NumReachSpecs: This map has 2517 ReachSpecs shown as direct paths in Navigation Network.
NumReachSpecs: Also this map has 2491 ReachSpecs as shortcuts aka PrunedPaths in Navigation Network.
NumReachSpecs: These are not visible in Editor but they are used by Pawns.
NumReachSpecs: After calculation we have 5008 ReachSpecs.
These are referenced directly, I won't look for all of them and other data with no use.
To summarize, this doesn't look final to me.
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- Adept
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Re: Final Release MH-BattleForNaZali
I'll try to do better in the future.
It sure seems to run way faster for me.
I have no way to test it online. But I understand how passionate you are about the 3000 limit.
It sure seems to run way faster for me.
I have no way to test it online. But I understand how passionate you are about the 3000 limit.
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- Godlike
- Posts: 2978
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- Location: Kaunas, Lithuania
Re: Final Release MH-BattleForNaZali
Hoping to finally try it out over the weekened, gratz on the release! Always great to see a new MH map
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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- Godlike
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Re: Final Release MH-BattleForNaZali
Yes I am doing a clean install GOTY both disks, and still copy a bunch of crap over, but this is what I am going to play first, Takes a lot of thinking trying to decide what I want to keep or not.
My current copy directory is only 19 gigabytes
My current copy directory is only 19 gigabytes
Binary Space Partitioning