Final Release MH-BattleForNaZali

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TexasGtar
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Final Release MH-BattleForNaZali

Post by TexasGtar »

Okay, I have tested the crud out of this.
Optimized a ton of stuff.
Seems to play fine. I hope it works as well online.
Thanks for all the help. It was so very much appreciated and also was extremely great insight by everyone here.

http://www.mediafire.com/file/i0ezxlkwv ... i.zip/file


And as a challenge, if you have a few hours and nothing to do, see if you can get through the map without dying. I think I can do it faster, but just happy I managed to do it.
Then post your "proof" screenshot.
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sektor2111
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Re: Final Release MH-BattleForNaZali

Post by sektor2111 »

First: Thank you for all your work done here.

But: As a matter of fact, in next year 2021, all maps having more than 3000 reachSpecs will go out of my server and... fixed if possible. I won't host these any more:

Code: Select all

NumReachSpecs: This map has 2517 ReachSpecs shown as direct paths in Navigation Network.
NumReachSpecs: Also this map has 2491 ReachSpecs as shortcuts aka PrunedPaths in Navigation Network.
NumReachSpecs: These are not visible in Editor but they are used by Pawns.
NumReachSpecs: After calculation we have 5008 ReachSpecs.
I don't think is so smoother when you want to deal with 5008 reachSpecs...
These are referenced directly, I won't look for all of them and other data with no use.
To summarize, this doesn't look final to me.
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TexasGtar
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Re: Final Release MH-BattleForNaZali

Post by TexasGtar »

I'll try to do better in the future.
It sure seems to run way faster for me.
I have no way to test it online. But I understand how passionate you are about the 3000 limit.
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UnrealGGecko
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Re: Final Release MH-BattleForNaZali

Post by UnrealGGecko »

Hoping to finally try it out over the weekened, gratz on the release! Always great to see a new MH map :)
Red_Fist
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Re: Final Release MH-BattleForNaZali

Post by Red_Fist »

Yes I am doing a clean install GOTY both disks, and still copy a bunch of crap over, but this is what I am going to play first, Takes a lot of thinking trying to decide what I want to keep or not.

My current copy directory is only 19 gigabytes :omfg:
Binary Space Partitioning