UTDMSB? UTDMS??

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OjitroC
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Re: UTDMSB? UTDMS??

Post by OjitroC » Mon Dec 07, 2020 7:15 pm

EvilGrins wrote:
Wed Sep 30, 2020 6:17 pm
... their respawn rate is default set to 0... so they literally respawn at the exact same moment they die.
The problem with instant respawn in the same place is that one can keep head shotting them (if the game situation allows of course) and so rack up a useful total of frags.

On another note, I'd be inclined to up their sight radius from 2500 so they can 'see' further - not sure Barney in The Barn could see me on the other side of the barn.

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EvilGrins
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Re: UTDMSB? UTDMS??

Post by EvilGrins » Mon Dec 07, 2020 10:43 pm

OjitroC wrote:
Mon Dec 07, 2020 7:15 pm
The problem with instant respawn in the same place is that one can keep head shotting them
With standard UT weapons you can't really kill a SkaarjBerserker so easily each time, given it has 320 health.
OjitroC wrote:
Mon Dec 07, 2020 7:15 pm
not sure Barney in The Barn could see me on the other side of the barn.
Possibly that but also because there's a lot of stuff between the 2 sides of the barn... don't think giving a Skaarj x-ray vision is a good idea.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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