JackGriffin wrote:It's possible to force the setting onto the client and then monitor for a framerate drop to destroy some decals to bring it back up. I'm just not a fan of ever altering client settings that are meant to be strictly client controlled. We all remember the auto-save favorites fiasco don't we?
Still as a stand-alone mutator that someone could choose to install it would be fine to do that I think as long as they clearly understood that your mod was going to make alterations/override what was possibly already set. Online play is where it would get tricky.
I used to not be a fan of blood and gibs and stuff but Loath has brought me around to it.
Exactly. I guess I didn't make that as clear as it should be in the Readme.txt file. One of the things I hope to include
with MoreBlood RC8.0 will be a better Readme, or perhaps even a HTML documentation page.
MoreBlood and DecalStay are 2 totally separate things.
I just had to update DecalStay so it would support the new decals. I did not change anything at all regarding how it works other than that.
It will work fine if you turn it on and then play online, but as far as servers are concerned, it is irrelevant.
DecalStay is not even an actual mutator, so running it on server and doing anything to clients is not even an issue.
What the original author, (Mongo), did with this was a bit different. It fires up a "decalticker" class directly from the UMenu.UMenuModMenuItem.
So as far as I have been able to figure out, the only way to get it running each time you start up UT, is to go to the Mod Config menus every time....
When I was mentioning having DecalStay on by default, I was referring to some way of having it enabled as soon as UT starts, so the client doesn't
have to turn it on every time. Ideally via an "Enable at Startup" checkbox in the config menu, but even some sort on int hack or something that
the user could adjust manually would be better than nothing, which is what there is now.
Re: RC8.0
I should be able to get started with this in just a few weeks now I hope.
In addition to updating the decals with Nuff's fixed versions, I am going to merge my most
recent MoreGore code with MoreBlood for the next release.
Jack suggested that last month when we were chatting, and it must be a great idea as I was already thinking about it.
Note, even after I get working on this, it will probably be several weeks or more before I actually release anything.
I intend to spend some time looking close at all the code to see if I can optimize it further. May add some new effects
if I can think of any and make them work right.
Will start a new thread for RC8.0 when it is done. If anybody has any comments or suggestions before that, might as well post them
here.
(Sorry about the double post mods. My previous reply was a bit brief, and I wanted Nuff to know his efforts will not be for vain and
also wanted Jack to know his input was helpful.)