PS2 Character Pack v2.6

Share interesting stuff you have found or created yourself.
Post Reply
AlCapowned
Experienced
Posts: 130
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

PS2 Character Pack v2.6

Post by AlCapowned »

Image

All of the PS2 characters are now included. v2.5 fixes some problems, adds the War Machines, new status dolls (for everyone but Rampage and the male/female soldiers), custom gibs for the 4 bosses, and fixes a bunch of problems that the previous versions had.

Changelog:

Code: Select all

2.6:
     Added War Machines with male voices (by popular request).
     Fixed Dominator's talk texture.
2.5: 
     Added the War Machines (courtesy of Psychic_313).
     Added beta Blake and beta Kregore faces.
     Added Dominator skins for the PC/PS2 Skaarj Hybrids.
     Added Breath3 animations to characters so they work in the normal menu without Oldskool.
     Added several custom gibs for Damien, Dominator, Rampage, and Xan. Dominator and the Skaarj Hybrids also use Skaarj gibs.
     Added acknowledgement and other sounds to Dominator's voice pack.
     Removed Dominator as a separate class. His skins have been split into another file and moved to the SkaarjBoss class.
     Dominator's talk texture no longer changes based on the player's team because of the above change.
     Dominator now uses tskmskins_dominator.utx for his custom skin and tskmskins.utx for the original Skaarj Hybrid skins.
     Changed Dominator's team skins to use the Skaarj symbol.
     The UV maps of each character are now perfectly scaled.
     Optimized the skeletons of each character. They are now all much closer to Epic's original models.
     Removed unused dummy bones from each model.
     Fixed the tearing problem with every model.
     Replaced male ISV commando skins with the skins from the UT beta.
     Changed "Zachary" to "Nickolai (Beta)" and used the texture from the UT beta.
     Female characters now use the animation file included with Advanced Model Support.
     Improved Damien's status doll and added new status dolls for everyone but Rampage and the soldiers.
     Made adjustments to Damien's team skins.

2.4: 
     Impoved a few animations for the Skaarj Hybrid (such as Wave and Dead9)
     Made several "SM" animations unique for the Skaarj Hybrid
     Fixed a model problem with Dominator and the Skaarj Hybrid
     Added PC skins for Xan MKII and Rampage
     Removed the need for Bonus Pack 4 and the Bonus Pack 4 Skinnability Fix (for real this time)
     All of the Skaarj characters should fit into the same places that the PC Skaarj Hybrids can

2.3:
     All of the bots should now play sounds properly.
2.2:
     The Bonus Pack 4 Skinnabilty Fix is back as a requirement (I can't figure out why the models need it, sorry!)
     Fixed the problems with collision that I caused in the previous fix 
     Improved the Male Commando ISV skins

2.1:
     Fixed a problem with the Skaarj Hybrids floating above the ground
     Gave Dominator/Skaarj Hybrid bots the correct voice packs
     Improved collision of all Skaarj characters
2.0: 
     Made all models larger to fit with the regular UT characters
     Moved Damien's class files from DamienPS2.u to UTPS2Characters.u 
     Removed Psychic_313's Skeletal Characters/Bonus Pack 4 fix as a requirement
     Added Female Commando, Female Mercenary, Male Mercenary, Dominator, Skaarj Hybrid, and Skaarj Boss characters
     Added Necris skins to the Male Commando
     Added Raw Steel skins to Male Soldier
     Added ISV Kran skins to the Male and Female Commando models
     Added Mercenary, Commando, and ISV Kran skins to the Male Necris
     Added Thunder Crash, War Machine, Iron Guard, and Soldier skins to the Raw Steel
     Added missing Athena face to the Female Soldier 
     PS2 variants of regular models now use talktextures from their original .utx files
     Gave Damien statusdoll and statusbelt textures
     Damien, Xan, and Rampage now play sounds when doing the challenge taunt
     Xan and Rampage now have their own models
     Slightly improved Damien's teamskins
     Added missing 'Walk' animation to male animation file (for when the player doesn't have a weapon)
     Made various improvements to all of the models
     Added new talktextures for every previously added model aside from the Male and Female soldiers
     Added Zachary, a previously unnamed character that was seemingly cut from UT (you can see him in Nickolai's original talktexture) to the Male Commando skins
     Added a new talktexture for Nickolai 

1.5: Added Damien to the pack and improved talktextures

1.1: Fixed a problem with the Male Commando bot 

1.0: Initial release
Requirements: UT v436, Bonus Packs 1 and 4 (Advanced Model Support is included)

Download links:

Moddb:http://www.moddb.com/games/unreal-tourn ... acters-v25
Mediafire: http://www.mediafire.com/?quxch7n5832wd0d
Last edited by AlCapowned on Mon Feb 04, 2013 2:18 pm, edited 6 times in total.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: PS2 Character Pack v2.2

Post by EvilGrins »

As a guy who's a sucker for good models, thanks!

Mostly interested in the Skaarj. for what I think are understandable reasons :tu:

:gj:
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
AlCapowned
Experienced
Posts: 130
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: PS2 Character Pack v2.4

Post by AlCapowned »

Final version is out. I tested it on a fresh install of UT, so I'm sure that only AMS and the 436 patch are required.
User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: PS2 Character Pack v2.4

Post by Creavion »

AlCapowned wrote:Final version is out. I tested it on a fresh install of UT, so I'm sure that only AMS and the 436 patch are required.
Good work. I only noticed that the Dominator PS2 Voice does not seem to exist. But rather interesting anyway, the ps2 models seem a lot of more detailed and also show first 'signs' of UT2003 feeling. Somehow.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
AlCapowned
Experienced
Posts: 130
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: PS2 Character Pack v2.4

Post by AlCapowned »

Thanks. In the actual PS2 version of UT, Dominator has no voice sounds other than the Skaarj Hybrid growls. The PS2 Skaarj Hybrid's voice pack is the opposite, since it can't use the growls.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: PS2 Character Pack v2.4

Post by papercoffee »

Ok ...did this models have a akimbo style animation support? ....This is something I missed in the original PC-UT Models ...if someone is carrying two Enforcer you should see it on the player models too.
AlCapowned
Experienced
Posts: 130
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: PS2 Character Pack v2.4

Post by AlCapowned »

No, I didn't add those. There would be no point because UT doesn't show two weapons in third person when the player is dual wielding. I don't think something like that could easily be coded.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: PS2 Character Pack v2.4

Post by papercoffee »

I am affright you are right ... *sigh* but it would be cool.
I loved the akimbo style of CS1.6 with the double beretta ... :mrgreen:
AlCapowned
Experienced
Posts: 130
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: PS2 Character Pack v2.4

Post by AlCapowned »

Yeah, that's the one thing that always bugged me about UT. Epic might have added that if they weren't rushing to release UT.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: PS2 Character Pack v2.4

Post by papercoffee »

Is something like this hard coded ??
AlCapowned
Experienced
Posts: 130
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: PS2 Character Pack v2.4

Post by AlCapowned »

As far as I know, yeah.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: PS2 Character Pack v2.4

Post by papercoffee »

..... Shoot!

Ok I'll try the next days your models. But I own already XanMK2 and the WarBoss model from the patch... are there any known conflicts with your version?
AlCapowned
Experienced
Posts: 130
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: PS2 Character Pack v2.5

Post by AlCapowned »

The new version is out. This is going to be the final version unless I broke something. :ironic:
Post Reply