Krall Player v1.1

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AlCapowned
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Krall Player v1.1

Post by AlCapowned » Sat Dec 03, 2011 1:47 pm

Image

This is an old project of mine that I forgot about until now. It has team skins and talk textures for the krall, krall elite, beta krall, and beta krall elite. Its animations aren't perfect for UT, but for the most part it looks decent.

Credit goes to Winged Unicorn for the animation code and Haadstall for the skin code.

http://www.mediafire.com/?xwd8two4zsd2vmk

HBD UT!
Last edited by AlCapowned on Sat Dec 10, 2011 3:23 pm, edited 1 time in total.

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Rakiayn
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Re: Krall Player

Post by Rakiayn » Sat Dec 03, 2011 2:02 pm

nice work !
but the fake death animations arent right. sometimes it uses the sleep animations.
other then that good job

AlCapowned
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Re: Krall Player

Post by AlCapowned » Sat Dec 03, 2011 3:08 pm

Thanks! I couldn't get the death animations to work for feigning death, so I just stuck with the sleep animations. It's pretty much just like Winged Unicorn's MCoop Krall in that regard.

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EvilGrins
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Re: Krall Player

Post by EvilGrins » Sat Dec 03, 2011 8:54 pm

Rakiayn wrote:nice work !
but the fake death animations arent right. sometimes it uses the sleep animations.
other then that good job
Ye Gods, it is immortal! We cannot kill it!!!

*ahem*

Okay, I put the files where they needed to go and tried running a game and UT crashed. Figured a glitch, tried again; same result.

Something in the KrallPlayerUT files makes ut99 not want to run. It may or4 may not matter but I was trying to play MonsterHunt.
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Thanks for the texture file though, I'll be hanging onto that.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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MLBlue
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Re: Krall Player

Post by MLBlue » Sat Dec 10, 2011 12:12 am

Is this available for bot play? Krall shows up when you select the model for yourself, but his name never shows up in the bot listings. I tried fiddiling with the ini file but that didnt make it show up either.

AlCapowned
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Re: Krall Player

Post by AlCapowned » Sat Dec 10, 2011 2:37 pm

I never included a bot class, but I can try to add one in an update. I think I'll reduce the krall's collision as well.

Edit: Released an update that adds a bot and reduced the krall's overall collision size.

UT99.org

Re: Krall Player v1.1

Post by UT99.org » Sat Dec 10, 2011 7:59 pm

medor wrote:is the it box is the same as a player classic ?

AlCapowned
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Re: Krall Player v1.1

Post by AlCapowned » Sat Dec 10, 2011 8:12 pm

Its collision height is the same (39), but the radius is larger (22 instead of 17).

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