Mercenary Player

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AlCapowned
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Mercenary Player

Post by AlCapowned »

http://i.imgur.com/b9UA4.png

After barring the interstellar mercenaries from the tournament for years, Liandri Corporation finally reached a consensus and allowed the aliens to join under certain conditions. The mercenaries were not allowed to use their trademark weaponry or suit functionality, among other things. The ingenious mercenaries gladly complied with all of Liandri's requests, believing that they can (and will) beat the humans at their own game, no matter how weakened they are.

This is a playable mercenary that uses skeletal animations and a custom model. It has team skins and talk textures for the normal mercenary and mercenary elite, the beta mercenary and elite, and the tech demo mercenary.



Requirements: UT v436

Changelog:
1.0: Initial release
1.1: Added missing commands to the voice pack (thanks GEx)
1.2: Fixed an animation problem when strafing
Moved the position of weapons in the merc's hand forward slightly
Added missing footstep sound property

Download links:
http://www.mediafire.com/download/ar55e ... T_v1_2.zip
http://www.moddb.com/games/unreal-tourn ... ary-player
Last edited by AlCapowned on Fri Nov 15, 2013 3:22 pm, edited 2 times in total.
ASLY

Re: Mercenary Player

Post by ASLY »

Cool job AlCapowned, can you make brute or skaarj player?
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EvilGrins
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Re: Mercenary Player

Post by EvilGrins »

After i take a look at it, later tonite, I think I'll tinker with skinning it. Not my own skins, not sure if i'm up to that yet, but I've got a bunch of spare merc skins collected.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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AlCapowned
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Re: Mercenary Player

Post by AlCapowned »

ASLYE702 wrote:Cool job AlCapowned, can you make brute or skaarj player?
The brute is on my list of playable pawns to make, but I'm working on the krall and slith right now. I think Turboman was going to release his skaarj as a playable character at some point, so I won't release one unless his plans change.
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EvilGrins
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Re: Mercenary Player

Post by EvilGrins »

Howabout a full sized Warlord or Titan?

Could be cool to see a titan wandering around holding a redeemer like a pistol.
AlCapowned wrote:The brute is on my list of playable pawns to make, but I'm working on the krall and slith right now.
Wait, you're working on the Krall?
http://www.ut99.org/viewtopic.php?f=3&t=3636
You alread released a krall.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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AlCapowned
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Re: Mercenary Player

Post by AlCapowned »

Yeah, but I want to remake the krall with proper animations.
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Re: Mercenary Player

Post by ASLY »

AlCapowned wrote:The brute is on my list of playable pawns to make, but I'm working on the krall and slith right now.
Thats cool dude! :wink:
EvilGrins wrote:Howabout a full sized Warlord or Titan?
Here is the Warlord skin, but this skin hasn't got teams color anyway this skin cool :D

http://www.2shared.com/file/bQKeFerh/Warlord.html
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EvilGrins
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Re: Mercenary Player

Post by EvilGrins »

ASLYE702 wrote:Here is the Warlord skin, but this skin hasn't got teams color anyway this skin cool :D

http://www.2shared.com/file/bQKeFerh/Warlord.html
Near as I can tell the details on that skin have been raised to a higher quality but it's still just a basic Warlord.

That and it's a normal player size, much smaller than a typical Warlord, and it's wings are transparent. Has a handy cloaking ability which might fool other players but not bots or monsters.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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UnrealGGecko
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Re: Mercenary Player

Post by UnrealGGecko »

Awesome mercs, Al.
The only tiny flaw I found was the missing "take their flag" comand in the VP (haven't tested on DOM maps yet), but other than that I love the mercs! :flag3:

EDIT: Just tested, doesn't have the "search and destroy" order too. It does have "assault the base", though.
AlCapowned
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Re: Mercenary Player

Post by AlCapowned »

Thanks for the feedback, I've updated the voice pack.
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EvilGrins
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Re: Mercenary Player

Post by EvilGrins »

Question, if you make a Skaarj player could you make it like the one that's in UTcoop? So you play as a Skaarj but you use the Skaarj energy projectiles as primary fire, and their claws as the alternate fire?
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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AlCapowned
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Re: Mercenary Player

Post by AlCapowned »

That would require a new weapon and gametype. I wouldn't do that because it would defeat the purpose of adding player animations, when I could use the normal model for something like that.

Edit: A new version is out that fixes a few small problems.
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EvilGrins
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Re: Mercenary Player

Post by EvilGrins »

AlCapowned wrote:That would require a new weapon and gametype. I wouldn't do that because it would defeat the purpose of adding player animations, when I could use the normal model for something like that.

Edit: A new version is out that fixes a few small problems.
For the Merc? I've been playing with that for months, made a whole list of them, with folks names from this forum, on bots and I haven't seen any real problems with them.
Image
Or did you actually make a SkaarjWarrior player model??
AlCapowned wrote:Yeah, but I want to remake the krall with proper animations.
Sadly, I believe you abandoned that project.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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AlCapowned
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Re: Mercenary Player

Post by AlCapowned »

The merc just had a few small issues, but I wanted to fix them anyway.

I'm not working on the krall or skaarj, but maybe one day I'll get around to finishing Turboman's skeletal skaarj.
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