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Rusty mods

Posted: Thu Dec 27, 2012 10:13 am
by a9902957@nepwk.com
Plz hack it, use it abuse it. I del it.

Version, Beta/alpha: untested/unknown.

AntiPush:
Stop or scale down pushing (ex deemer + crappy relic) between teammates (no damage no push huh?)

Adjusting Mapcycle: (aligned to asc)
simple map rotation but chosing next map depending on playercount and limits admin defines. Loading mods and crap.

AConsole:
modified version of 3.4.4 xconsole


tleast u should know compiling uscript :)))

Pop in. Pop out. Game over.

Re: Rusty mods

Posted: Thu Dec 27, 2012 10:34 am
by a9902957@nepwk.com
Baked:
simple mod locking secret paths on CTF-Baked http://mapraider.com/maps/?fileid=398 (Thorns like) for straight action - lol insta gun?

balance a game: (rocket & deeemer crap)
as the original is dirty code and a total failure towards balancing, fairness in and enhancing a game (in use O_o) - this is a major recode. Dig in and modify to your needs.

Broadcast pickup:
auto tells you stupid team what hot item you took (HUD-Message/beep). for standard pickups + 2k4 shit. player side configable.
BP_Messages3 = player file

BunnyTrackRetry:
crappy first mod for you to practice BT offline - bit like checkpoints but way older.
bind mutate memorize + mutate retry

NoMoveNoKill:
Anti camper mod. enhanced version compared to rocket ctf.
CamperMsg = player file

Re: Rusty mods

Posted: Thu Dec 27, 2012 10:49 am
by a9902957@nepwk.com
Crosshair scale:
players may scale their crosshair (w/o ace).
CH_Scale2 = player file

Dont stop playing:
server side kick-idlers

Flak DM:
Hahaha maybe flak dm is a good idea...

Kicker:
If all but one player agree a player gets ip-banned.

NitroFix:
guess what: fixing funny kicking on dm-nitro map. cloudzone FTW

Re: Rusty mods

Posted: Thu Dec 27, 2012 11:15 am
by a9902957@nepwk.com
Boost CTF:
Rocket mod. Last version I made of this coop-coded mod.
RCTF_PlayerPack2 = player file

Revenge3:
full release. Only actually working revenge mod. v1 = revenge without death possible :-[ / v2 = revenge almost anytime ... -1
Based on v1

RNIB:
enhancements which failed to help a crappy server.
Score Restore (incl. SUT01 stats), bonus for ending killing sprees, safe server joinz, limit time you can hold most powerful relics (relics = fail anyways), faster mapchange with boring mapvote - stupid admin cuts voting time to an instant :facepalm:

RocketDMPlus:
combined mod of crocketarena and noselfdamage

Re: Rusty mods

Posted: Thu Dec 27, 2012 11:24 am
by a9902957@nepwk.com
ServerPopulation:
Track the playercount on your server. Averages of 1h, 24h and 7d. View in player console.

balancer tdm

Re: Rusty mods

Posted: Thu Dec 27, 2012 12:49 pm
by ASLY
Whats new in AConsole?

Re: Rusty mods

Posted: Sun Dec 30, 2012 10:59 am
by UT99.org
medor wrote:BoostCTF.zip
When i open it i can read RocketCTFBoostv28 but in the CHANGELOG ServerActors=RocketCTFBoostv27.RCTFArena


Other
So general admins server do not know compile. Can you compile all your creations to make them usable for all ?

Re: Rusty mods

Posted: Mon Dec 31, 2012 4:28 am
by UT99.org
billybill wrote:Sounds like you were hasty about releasing them and your name looks very anonymous. Is this because the content of some of them is not credited and in readme files? Didn't want to check and every one of them to see if you had permission?

Thanks for the uploads. Worth a look at

ASLYE702 wrote:Whats new in AConsole?
Looks like some new IRC stuff, new commands to spectate or play, a bunch of new commands like saving admin passwords. have a look in Aconsole.uc

Looks safe to me.
medor wrote: So general admins server do not know compile. Can you compile all your creations to make them usable for all ?
They should learn to decompile and compile it's very easy and work easily on windows. They will learn a good deal and it will help get them started in making their own mods or fixing broken ones

Re: Rusty mods

Posted: Tue Mar 05, 2013 11:19 pm
by UT99.org
medor wrote:
RNIB:
enhancements which failed to help a crappy server.
Score Restore (incl. SUT01 stats), bonus for ending killing sprees, safe server joinz, limit time you can hold most powerful relics (relics = fail anyways), faster mapchange with boring mapvote - stupid admin cuts voting time to an instant
Can someone explain me what is it like i am a big nob language ? :help:

Re: Rusty mods

Posted: Wed Mar 06, 2013 12:37 am
by papercoffee
@ medor
First:
Nice necro-bump, last post was Dec 31, 2012 5:28 am :wth:

Second:
Did you try to put this into Google-translate? Or ask some of our French member via PM directly.

Re: Rusty mods

Posted: Wed Mar 06, 2013 1:00 am
by UT99.org
medor wrote:Yes

I have it above on my desk since and do not where rank it ; and what is it.

Re: Rusty mods

Posted: Wed Mar 06, 2013 1:41 am
by papercoffee
medor wrote:
RNIB:
enhancements which failed to help a crappy server.
Score Restore (incl. SUT01 stats), bonus for ending killing sprees, safe server joinz, limit time you can hold most powerful relics (relics = fail anyways), faster mapchange with boring mapvote - stupid admin cuts voting time to an instant
Can someone explain me what is it like i am a big nob language ? :help:
You are very lucky...

J'ai un copain qui parle français, alors, ecrire quest'ce qu tu veux dire en français, s'il te plait

But first my try with Google-trans:
améliorations qui ont échoué pour aider un serveur de merde.
Score de restauration (y compris SUT01 stats), la prime pour mettre fin à virées tuer, serveur sécurisé joinz, le temps limite, vous pouvez organiser des reliques les plus puissants (les reliques = échec de toute façon), plus rapide avec mapchange ennuyeux mapvote - d'admin stupides diminuer de les temps du votes d'un instant

Re: Rusty mods

Posted: Wed Mar 06, 2013 1:51 am
by MrLoathsome
a9902957@nepwk.com wrote: enhancements which failed to help a crappy server.
Best mod description ever ! :tongue: :lol2:

Re: Rusty mods

Posted: Wed Mar 06, 2013 8:23 am
by UT99.org
medor wrote:i ave the same friend but i think it was no fr :loool: may be he use https://sites.google.com/a/klingonword. ... dictionary

Re: Rusty mods

Posted: Thu Mar 07, 2013 1:12 pm
by Wises
@paper... sorry mate.. but do you ever post anything helpul bro?
is it just me .. or is it every post of yours I see .. your responses are either non related to actual Q being asked , pointing to some rule somewhere in the legal society ... or a sacastic one-liner referencing google....

honestly bro... I can see why people don't come back here.. and many dont bother to ask Q's to start with.

Medor is a very respected member to our very small community and speaks little to no english at all..

without him then many of us across several boards would be fkd..

please try to at least show a little respect.. and or.. if you feel the need to.. a short blunt link to the rule in breach..

honestly.. do you even understand the BS posted in that abundance of mistranslated crap above.. tbh I am also struggling to understand what the fk 1/2 of these stupid mods are.. but never the less Iam very interested.. in fact in the same mod the (medor) is querying in fact..

@billybob.. please share with us the basics of compiling this idiots code .. so that others may benefit from it also..
if its anything like his descriptions then we're all fkd.

man... some ppl.

I could be wrong.. but I thought that this was a board to help whats left of the UT99 world.. meh all 10 or so members collectively. Not some fkn college where every cnt gets caned for trying to learn something useful..

... quit trolling and start contributing.. is all I have to say.