Console HUD

If you have found new Downloads or created something by your own, please announce it here
Post Reply
AlCapowned
Experienced
Posts: 118
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Console HUD

Post by AlCapowned » Sat May 04, 2013 5:20 pm

Thanks to GEx for testing!

This small pack includes the Dreamcast and Playstation 2 HUDs for Unreal Tournament. They are not completely accurate (I couldn't get the font to work properly), but they're pretty close. A set of crosshairs are also included.

Screenshot:
Spoiler
Show
Image
Readme:
Spoiler
Show

Code: Select all

==========================================================================================================================================================================
Console HUD 1.0 for Unreal Tournament by AlCapowned
==========================================================================================================================================================================
You might want to turn word wrap on.

================================================== 

Title : Console HUD
Release Date : May 4th, 2013
File Name : ConsoleHUD.zip
Author(s) : AlCapowned
	    GEx (testing)
E-mail Address : totalalcapownage(at)gmail(dot)com
Web Page : None

1) Description
================================================== 

This is a small pack of two mutators and four crosshairs. The mutators replace the player's default HUD
with either the Dreamcast or Playstation 2 HUD, depending on which mutator you choose.

2) Changelog
==================================================
1.0: Initial release


3) Requirements
================================================== 

None, aside from Unreal Tournament.

4) Basic Installation
================================================== 
Extract the ConsoleHUD.u and ConsoleHUD.int to your Unreal Tournament's System folder. If you want the HUD to be more authentic, change
your HUD to be white and disable the weapon bar.

To use the crosshairs, open your User.ini file and search for [Botpack.ChallengeHUD]. Under that, there should be a list of crosshairs. 
Add these: 
"ConsoleHUD.CCrosshair1" 
"ConsoleHUD.CCrosshair2"
"ConsoleHUD.CCrosshair3"
"ConsoleHUD.CCrosshair4"

...without quotes to four of the CrossHairs[#] entries, and make sure CrosshairCount is set to 20.



5) Server installation
================================================== 

To use the model and voice pack, add the following lines to your UnrealTournament.ini file, 
underneath the "[Engine.GameEngine]" heading:

ServerPackages=ConsoleHUD


6) Known Issues 
================================================== 

1. Custom gametypes are not supported.
2. The original console font is not used.



7) Credits and copyright
================================================== 
Big thanks to GEx for testing!

Original textures by Epic Games

Unreal (c) and the Unreal logo are the registered trademarks of Epic Games, 
Inc. Distributed under license by GT Software, Inc. All other (c) logos and 
trademarks are the properties of their respective owners. 

You are NOT allowed to commercially exploit this pack, i.e. put it on a CD
or any other electronic medium that is sold for money. If you paid money for this,
you got ripped off.


You MAY distribute this pack through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

Download links:
Mediafire: http://www.mediafire.com/?vx69p8y1r0znde2
Moddb: http://www.moddb.com/games/unreal-tourn ... onsole-hud

Spectra
Masterful
Posts: 542
Joined: Tue Jan 22, 2013 5:23 pm
Personal rank: Nullified!
Location: (X) Unable To Locate....

Re: Console HUD

Post by Spectra » Sat May 04, 2013 5:46 pm

Looks Cool.

I will download this afterwards, but here is 1 question:

Will I be able to use this HUD during online in servers???

AlCapowned
Experienced
Posts: 118
Joined: Mon May 16, 2011 2:45 am
Personal rank: Layman

Re: Console HUD

Post by AlCapowned » Sat May 04, 2013 5:54 pm

Nope, the HUDs use mutators that have to be enabled by the host. I think the crosshairs will work online, though.

ASLY

Re: Console HUD

Post by ASLY » Sat May 04, 2013 6:57 pm

Cool job AlCapowned, and thanks for your work!
It's good anyway I never see other HUD in UT like this one

Post Reply