UT99 stuff by Barbie

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OjitroC
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Re: UT99 stuff by Barbie

Post by OjitroC » Thu Aug 27, 2020 8:45 pm

Why not save time and download the model? :P That way you get the .int for the skins.

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sektor2111
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Re: UT99 stuff by Barbie

Post by sektor2111 » Thu Aug 27, 2020 9:32 pm

You don't have mercy. How can a thief use a skin from cache if he has no links to packages :lol: ?

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OjitroC
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Re: UT99 stuff by Barbie

Post by OjitroC » Thu Aug 27, 2020 10:23 pm

Perhaps I don't quite understand all this but Barbie posted a link earlier to the models and skins on his server?

If I have a skin (.utx) in my cache then I just write an .int for it, if I need one - the arumi skins are fairly complex though so that would take a while.

Red_Fist
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Re: UT99 stuff by Barbie

Post by Red_Fist » Fri Aug 28, 2020 6:08 pm

How about someone just post all the INT files, his other maps load fine. So it must be only a few odd ones out.
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Barbie
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Re: UT99 stuff by Barbie

Post by Barbie » Fri Aug 28, 2020 10:59 pm

I also didn't understand the problem.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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Barbie
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Re: UT99 stuff by Barbie

Post by Barbie » Wed Dec 02, 2020 9:55 pm

Some new since Mar 2020:
Maps:
  • MH-BackhomeReloaded+SBFix (Version 1: 07 May 2020)
  • MH-Goldengirl-Hunt+SBMod (Version 1: 12 May 2020)
  • MH-AirportTerror(SB) (Version 1: 28 Jun 2020)
  • StrandedFix2 (Version 2: 09 Aug 2020)
  • MH-ExtremeCore(SB) (Version 2: 22 Sep 2020)
  • MH-LoostMine+SBMod (Version 3: 02 Dec 2020)
Mapping stuff:
  • Extended Counter (Version 4: 14 Nov 2020)
Mutators:
  • FactoryMonsterCounter (Version 0: 14 Jul 2020)
Download at usual place.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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OjitroC
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Re: UT99 stuff by Barbie

Post by OjitroC » Thu Dec 03, 2020 9:18 pm

Barbie wrote:
Wed Dec 02, 2020 9:55 pm
Some new since Mar 2020:
...
[*] MH-LoostMine+SBMod (Version 3: 02 Dec 2020)
Some fun maps - one minor thing I noticed about LoostMine is that, though there is Rifle Ammo in the map, there is no rifle - is this supposed to be dropped by the Skaarj Snipers? A couple of other minor issues - as often as not, the GasBag by the Snipers' Tower tends to engage and kill them before the player get close to them - and, again at the start, some of the Skaarj Warriors seem to stuck in the corner on the left where they spawn, hampered in moving by the boulder, I don't know if this is deliberate or not. Nothwithstanding all that, this is an exciting map, challenging for one player but entertaining.

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Barbie
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Re: UT99 stuff by Barbie

Post by Barbie » Fri Dec 24, 2021 2:21 pm

A year has passed since last update:
Maps:
  • DEMO-Industrial_Pack1(SB) (Version 0: 27 Feb 2021)
  • MH-Subway+SBFix (Version 2: 02 May 2021)
  • MH-ADV_Assault[Remidas]+SBFix1 (Version 1: 15 Sep 2021)
  • MH-GoldenGirl-ChildsPlay+SBMod (Version 0: 30 Sep 2021)
  • MH-BadCargo(SB) (Version 0: 24 Dec 2021)
Mapping stuff:
  • Re-triggerable CreatureFactory (Version 4: 20 Nov 2021)
  • Door Trigger (Version 0: 24 Dec 2021)
Here available.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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NemesisNeS
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Re: UT99 stuff by Barbie

Post by NemesisNeS » Fri Dec 24, 2021 5:05 pm

Thanks Barbie for all of your hard work, I really enjoy playing on your MH maps, keeps me and me mates on our toes. Hope to see more great things from you next year!
I miss $1.99 movie theaters, .25 cent candy bars, and a bucket of popcorn bigger then your head for $2.75. I miss going into a magical carnival with tattoo covered contortionists, big breasted bearded ladies, and a half man/half woman exhibitionist named Taylor handing out tickets for the latest roller coaster ride, instead of having all three of these either taking my coffee order, ringing my groceries up at the super market, or deciding whether or not I get a bank loan today. Shims and Shmoos, Herms and Hawombs. Everything changes (good or bad).

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Re: UT99 stuff by Barbie

Post by Red_Fist » Sun Jan 16, 2022 8:42 pm

I can't get ANY creature factory to cooperate from ANY version. Really pisses me off why, why why can't it just have a setup like

How many in the bin
How many before reset
How many on screen at once.

So all this crap and all I wanted to do is shoot a mover, trigger the factory, get one, reset, shoot mover, trigger factory get one, oh hell no.

and property flippers don't work either.
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