UT99 stuff by Barbie

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Barbie
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Re: UT99 stuff by Barbie

Post by Barbie » Sun Aug 04, 2019 2:56 pm

sektor2111 wrote:TranslatorEvent and Translator aren't really stuff for original MonsterHunt and neither German messages
Oops, I forgot to remove that. If I make a next fix release, I'll take that into account.
sektor2111 wrote:a PathNode generating useless reachSpecs can be removed
I'm already satisfied if Bots can reach the end. :lol2:
rjmno1 wrote:Very nice color used in you browser and voting menu. [...] There are some creatures i did not see in ut
Thanks, but Browser and Voting were created by others. And the strange creatures were introduced by mappers. :D
rjmno1 wrote:You server and client games did disconnect, the server is offline now, or maby did automaticly connect again.
See also the thread Server falls asleep after Game end. This problem is still unsolved and I'm afraid it will never be solved. Because of this I've written a watchdog that restarts the UT server within 2 minutes if it is not responding.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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sektor2111
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Re: UT99 stuff by Barbie

Post by sektor2111 » Sun Aug 04, 2019 4:48 pm

Barbie wrote:I'm already satisfied if Bots can reach the end. :lol2:
That's good because I was less lucky. Two of them decided to hunt pupaes and they felt under bridge. Bridge was lowered by other Bot and those two morons were spending all match there doing nothing. You can imagine that I'll drop some love around lift, bridge, some one-way stuf, etc etc. as follows:
- Using FearSpot for making Bots to not jump over lift, but Inside lift triggered properly;
- movers are gonna be BT_PawnBump and all crushers will have EncroachDamage at least 2000 points;
- LiftExit won't have any more route back to LiftCenter preventing any retreat decision happening in smarter controllers - it's a waste of time here;
- Trigger according to Position1 will be in English - Google was the mapper here...;
- Custom Counters will prevent racing through MonsterWaypoints connected with Touch protectors - original MH has issues here, too much rushing;
- A BlockedPath is removed because HuntNodes in certain area do a cute job - preventing even monsters to get mad;
- in said lower spot which is like a Bot trap, some kickers will simulate wrong combat moves making Bot to fall and re-spawn instead of sitting there all next week;
- generally ramp nodes are going to be lowered with 10 UU just for safety;
- MonsterEnd won't be usable until ALL Kralls are vaporized for good - we (Bots) want a HUNT not a race.
These are my thoughts about what is needed here

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esnesi
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Re: UT99 stuff by Barbie

Post by esnesi » Sun Aug 04, 2019 6:25 pm

Thanks a lot for your continuous work on fixing these maps!
Much appreciated. :gj:
Loaded them up.

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rjmno1
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Re: UT99 stuff by Barbie

Post by rjmno1 » Mon Aug 05, 2019 4:09 pm

You server and client games did disconnect, the server is offline now, or maby did automatically connect again. See also the thread Server falls asleep after Game end. This problem is still unsolved and I'm afraid it will never be solved. Because of this I've written a watchdog that restarts the UT server within 2 minutes if it is not responding.
Maby bug is hardcoded into the ut programs.
its maby a good idea ta make a new patch for that, that automatically shut down from the server never apear again.
Maby its hardcoded into the maps also or the core from ut also.Maby higor knows where that peace of programming is located and programmed and make another subrotine to avoid that.
Its a good thing that some programmed stuf reconnection after a period of time, but the problem remains and its not a final solution for the problem.
Only temporaly. :shock:
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