Suggestion/Request: Texture transition material

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Creavion
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Suggestion/Request: Texture transition material

Post by Creavion »

Somehow a "general discussion/suggestions/questions" area is missing, ...
trans_doku.jpg
Shadow what do you think of this? Is this possible for you?
Of course this is only possible with NON 256 color textures, 24 bit textures are preconditioned!

http://udn.epicgames.com/Three/Material ... nterpolate
(I showed moonangel about it, and he linked me there, you surely remember about him, don`t you? :mrgreen: )
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Higor
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Re: Suggestion/Request: Texture transition material

Post by Higor »

Yes!

Edit: any chance of tiling and transition upscaling?
Like using a 256*256 transition texture... to determine a 4096*4096 map based on two 512*512 textures...
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Creavion
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Re: Suggestion/Request: Texture transition material

Post by Creavion »

It looks like he does not want to reply at the moment.
Higor wrote: Like using a 256*256 transition texture... to determine a 4096*4096 map based on two 512*512 textures...
What?
1. You mean a smaller alpha: E.g. base textures 512², alpha 64²? By using the drawscale value within the texture properties it should work then as well. The alpha would have a draw scale of eight then.
2. I am not sure if I get it straight:
The material is then supposed to have a resolution of 4096² and wraps/repeats the source texturs of each 512² eight times? I think this would be a job for an other type of material: TextureScaler.
But having a discussion about it is useless right now anyway, because Shadow has to state a comment first ...
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Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Shadow
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Re: Suggestion/Request: Texture transition material

Post by Shadow »

Yes it is possible. Condition is that I got 24/32 bit texture working before

ps: there is already a texturescaler material
Image
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