Hi. I'm an uni student from romania. I got into level editing (Unrealed 2.0) some 5 or 6 years ago. I still enjoy doing it, so now that i have some free time i was thinking of joining a mod team or maybe just releasing some maps. I don't belong to a clan, as i don't play ut as much as i work with the editor. if anyone is interested, pm me and ask me if i can help out in any way. i create anything, but i mostly build victorian or modern architecture/meshes , ( i got bored with the sci fi stuff )
here is an animation i did in UED2.0 for uni
and i also have a thread in the 'Modifications' section with pics
Hi, i'm a mapper
- papercoffee
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Re: Hi, i'm a mapper
Bine aţi venit! Welcome aboard ... I did see some of your works in the other Thread... can't wait to play a map from you.
- FraGnBraG
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Re: Hi, i'm a mapper
very nice ... you've done a good job (judging by your video) considering "reality" is quite difficult to do in UE1, Scale, collision and polys/nodes per scene being the biggest problems (that and skybox lines, heh
welcome
welcome
Re: Hi, i'm a mapper
Yeah, i forgot to change them to 32 bit textures. The skybox lines only appear at 16 bit.
ps very cool maps, fragnbrag! I had no idea ppl are making assault maps
ps very cool maps, fragnbrag! I had no idea ppl are making assault maps
- Dr.Flay
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Re: Hi, i'm a mapper
Very cool animation
I would like to know if there is a particular reason that you used Theivery for UT?
I have had a look at using functionality from Thievery in normal UT maps, but have only been using the animal A.I. The weather effects interest me, but I have had very little practice yet.
I am also about to do some tests with the Spatial Fear mod, as the editor has air/water/land pathnodes for vehicles.
As you like it "real" You may be interested in the excellent "real-world" map DM-KVARTAL by KekC
http://www.ut99.org/viewtopic.php?f=5&t=3633
Use of the animals pack for "real" maps is highly recommended
Also worth a look is DM-GangOfFrontCity by Cleveyus
http://forums.beyondunreal.com/showthread.php?t=189092
(I am currently converting into a CTF map with real-world weapons and U2 vehicles, breaking windows, even rubbish in bins that can be knocked around etc.)
I would like to know if there is a particular reason that you used Theivery for UT?
I have had a look at using functionality from Thievery in normal UT maps, but have only been using the animal A.I. The weather effects interest me, but I have had very little practice yet.
I am also about to do some tests with the Spatial Fear mod, as the editor has air/water/land pathnodes for vehicles.
As you like it "real" You may be interested in the excellent "real-world" map DM-KVARTAL by KekC
http://www.ut99.org/viewtopic.php?f=5&t=3633
Use of the animals pack for "real" maps is highly recommended
Also worth a look is DM-GangOfFrontCity by Cleveyus
http://forums.beyondunreal.com/showthread.php?t=189092
(I am currently converting into a CTF map with real-world weapons and U2 vehicles, breaking windows, even rubbish in bins that can be knocked around etc.)
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Re: Hi, i'm a mapper
Only becouse Thievery had some extra textures i needed for the cinematic. and, funny thing, i actually knew of KVARTAL from CounterStrike lol XD
- Dr.Flay
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Re: Hi, i'm a mapper
Ah, I see. In that case you can just use the textures without running it under Thievery mode.
BTW. the KVARTAL released on this forum is different from the original (it now has lots of birds).
BTW. the KVARTAL released on this forum is different from the original (it now has lots of birds).
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- EvilGrins
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Re: Hi, i'm a mapper
Hi, I'm a PC.
it had to be said
it had to be said
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- GenMoKai
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Re: Hi, i'm a mapper
Welcome Rigel, enjou your stay and if you have questions... just ask!
EAT THOSE FRIGGIN BANANAS !!!!!
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