New Member Approached!
New Member Approached!
Hey, everyone, I'm Namagem. I'm a huge fan of the Unreal series and other games that use the engine. As a matter of fact, I was finally tempted to check out '99 by none other than Deus Ex. I've made a couple really simple modifications for DX, and I'm somewhat comfortable with Unreal Script (that is to say, I can read it decently and am not entirely intimidated by it). As I continue my skill-building, I'll post some of my haphazard creations here.
- GenMoKai
- Godlike
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Re: New Member Approached!
haphazard ? what is that ? anyways, welcome!
EAT THOSE FRIGGIN BANANAS !!!!!
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Re: New Member Approached!
hap·haz·ard /adj., adv. hæpˈhæzərd; n. ˈhæpˌhæzərd/ [adj., adv. hap-haz-erd; n. hap-haz-erd]
–adjective
1. characterized by lack of order or planning, by irregularity, or by randomness; determined by or dependent on chance; aimless.
That pretty much describes them to a 'T', stuff like a Perforator rifle I made for DX which made the assault rifle shoot sniper rounds much slower than an assault rifle, and not quite as powerful as a sniper. Things like that. I've also been planning a TC for a long while, so I may actually start work on that in UT99.
–adjective
1. characterized by lack of order or planning, by irregularity, or by randomness; determined by or dependent on chance; aimless.
That pretty much describes them to a 'T', stuff like a Perforator rifle I made for DX which made the assault rifle shoot sniper rounds much slower than an assault rifle, and not quite as powerful as a sniper. Things like that. I've also been planning a TC for a long while, so I may actually start work on that in UT99.
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- Adept
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