Does it mean that there have been 6829 pupaes before that? That map has only 5 pupaes set by mapper and a CreatureFactory with capacity=6.ucc.init.log wrote:Pupae MH-DKDCrater+SBFix1.Pupae6830 (Function UnrealShare.ScriptedPawn.Patroling.TakeDamage:0038) Accessed None
So my guess is that every spawned Actor occupies a slot in the name table and this table is taken over to the next map, so that it indicates that there have been 6829 pupaes during last start up of server?