Of course the not-joining-client can just have cancelled downloading respective joining, but I'm afraid there are other, technical reasons. Is it possible to get to know if there is a file mismatch on client side? Or can the connection process be set more verbose on server side?
snippet of log file
First and last login was successful:
Code: Select all
Level server received: LOGIN RESPONSE=253482624 URL=Index.unr?Name=eeeeeeeeeeeeeeetam?Class=BotPack.TMale2?team=1?skin=SoldierSkins.sldr?Face=SoldierSkins.Brock?Voice=BotPack.VoiceMaleOne?OverrideClass=?Checksum=NoChecksum
Join succeeded: eeeeeeeeeeeeeeetam
Level server received: LOGIN RESPONSE=1929105252 URL=Index.unr?Name=O+O?Class=BotPack.TMale1?team=1?skin=CommandoSkins.cmdo?Face=CommandoSkins.Nickolai?Voice=BotPack.VoiceMaleOne?OverrideClass=?Checksum=06c8921a71a9dd3c2f3d2d94c236cf39
Level server received: LOGIN RESPONSE=-489563825 URL=Index.unr?Class=BotPack.TBoss?Skin=BossSkins.Boss?Face=BossSkins.Xan?Team=0?Voice=BotPack.VoiceBoss?Name=:)?Checksum=NoChecksum
Level server received: LOGIN RESPONSE=501022406 URL=Index.unr?Name=Ken?Class=BotPack.TMale2?team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?OverrideClass=?Voice=MultiMesh.SkaarjVoice?Checksum=NoChecksum
Join succeeded: Ken