?game=Botpack.DeathMatchPlus?Mutator=MapVoteLA13.BDBMapVote,<other_mutators_here>?MaxPlayers=12 ini=UnrealTournament.ini multihome=@SERVERIP port=@SERVERPORT -nohomedir
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=SecureValidate.SVUdpServerUplink MasterServerAddress=master.333networks.com MasterServerPort=27900
Pileyrei wrote:Well I really appreciate you taking the time to respond and provide a nice screenshot.
I've uploaded a MOD via FTP, configured the necessary line you showed me and added the mutator as a serverpackage to the ini.
Set a default map of Deck 16 4 bots to start.
Noticed it wasn't showing up in Master Browser so added the necessary config to the ini.
All worked first time - mutator loaded fine, server showed up in browser, .....just worked!
I've got so many grey hairs from configuring servers at another place where things just didn't work right. Think you know who I mean (news coming soon).
Really nice to have a control panel that seems straight forward and actually works!
Thank you again, no doubt I will be messaging Medor.
LINUX users please note: The maximum numbers for uplinks is actually 3 (in some cases it is 4). Do NOT exceed the limit or your server will immediately crash.
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