Something that has confused me at times is the ini settings of mods or more specifically, where to place them.
I have seen the settings some times placed in the unrealtournament.ini file and some times placed in their own ini file in the system folder.
Where should any ini settings of a mod be placed?
The other question I have is about the server startup line, example below.
./ucc-bin server DM-Deck16][?game=Botpack.DeathMatchPlus?Mutator=AllWeapons2.MaxAllWeapons,UTPureRC7G.UTPureSA........etc.
I'm never sure when something needs to be added here or not. For example, I installed the DMsmartscoreboard105. Followed all instructions. It never worked. Then I added it to the list above and it worked.
Is there a rule of thumb as to when you add things to the startup and when not?
Here ends the amateur questions.
Thanks
Piley
Questions about mods and their settings
Re: Questions about mods and their settings
Similar to Windows' method: machine settings go to SYSTEM.INI (HKLM) and users preferences are stored in USER.INI (HKCU).Pileyrei wrote:Where should any ini settings of a mod be placed?
Furthermore developers can define an own INI file for their package.https://wiki.beyondunreal.com/Classes#Modifiers wrote:In Unreal Engine 1 and 2 the special config names System and User are mapped to the system and user INI files, e.g. UnrealTournament.ini or UT2004.ini and User.ini [...]
May I have a look at these instructions? Or just give a download link for the archive.Pileyrei wrote:For example, I installed the DMsmartscoreboard105. Followed all instructions.
Mutators usually are started by the command line, other code can be activated via ServerActors.Pileyrei wrote:I'm never sure when something needs to be added here [in the command line] or not.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: Questions about mods and their settings
Hi Barbie
Thank you for the reply
Here is a link to the smart scoreboard:
http://www.ut-files.com/index.php?dir=M ... tDM105.zip
There are two read me files and after reading them both again it seems I missed this line in one of them:
"Also if you do not start SmartDM as a Mutator then add the following:
ServerActors=SmartDM105.SmartDMServerActor"
So you can either add to startup or place as an actor? Cant believe I missed it
Thank you for the reply
Here is a link to the smart scoreboard:
http://www.ut-files.com/index.php?dir=M ... tDM105.zip
There are two read me files and after reading them both again it seems I missed this line in one of them:
"Also if you do not start SmartDM as a Mutator then add the following:
ServerActors=SmartDM105.SmartDMServerActor"
So you can either add to startup or place as an actor? Cant believe I missed it
Re: Questions about mods and their settings
Yes, but starting via command line is more flexible, because this can change from level to level (for example with MapVote options). If started via ServerActor, the INI file must be changed which is a not easy task using UScript.Pileyrei wrote:So you can either add to startup or place as an actor?
HappensPileyrei wrote:Cant believe I missed it
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett