Server Files - fixing borks

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sektor2111
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Server Files - fixing borks

Post by sektor2111 »

I think will be all right having a thread with debates around what admins are using in servers and removing crapped borks - result of "development" practiced by cool dudes.
If we speak about some textures I have doubts about content since a server is logging "Warning" string. If some plonkers are finding this not important, oh well, I have a different feeling about this when it shows up into my consoles. Because I'm not full of selfish toward fixing non-stock trash released, I have just tweaked a bit some of those textures having

Code: Select all

Warning: Property TextureMaterial of Class Engine.Texture not found
Warning: Skipping 1 bytes of type 1
which UT doesn't have, so I'm sharing my currently used files.
Files in cause are conformed with original so it won't be any mismatch version at this point.
As I know (and I have), there are some texture files developing such "messages":
  • Snowice.utx - 2011
    Metals.utx - 2011
    UNDERANCIENT.utx - 2011
    Rock.utx - 2010
    Fluid.utx - 2010
Thank you, mapping experts, community is grateful - not me and neither others (as I could see in forums).
Tweaked fore mentioned files - a bit fixed ones and conformed - are in this location inside folder with self-explanatory name nearby originals (for testing purposes).

Q:Why this task ?
A: Because some of them are pretty much good looking and then we can use them in our Levels. So having them fixed will prevent any pain.

Edit:
Notes for fake admins - do not forget to update your redirects if you will want to use fixed files. Is better for both player and server to have the same stuff loaded.
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