Server crashing

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nuxx
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Server crashing

Post by nuxx »

Here's the log



And here's what I have in the the server.ini



Appreciate any help with this
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Chamberly
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Re: Server crashing

Post by Chamberly »

Mind sparing more details for the server information? The OS?

I noticed looking at the log, it doesn't give a complete log shutdown so it was stopped in the middle of it.

I checked your Ini's... noticed MODOSUtilsV30. Does it still perform the same shutdown if you temporarily disabled MODOSUtilsV30? I haven't done much with MODOSUtilsV30 experience but I do remember it has to be a certain server actor order.
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nuxx
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Re: Server crashing

Post by nuxx »

Hi thanks for the reply, I ordered it from clanwarz.com - I'm not sure about the OS but presuming it's Linux

I'll give it a try without modusutilsv30 for a while and see.. I think you might be right tho. I distinctively remember before putting modosutils on it didn't crash.

Will report back
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Barbie
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Re: Server crashing

Post by Barbie »

nuxx wrote:Here's the log
where the last line 375 is

Code: Select all

DevNet: Level ser
Are you sure that this is in fact the last line in the log file? I've never seen an UT log truncated in that way.
(And yes, it looks like Linux (because of "Case-insensitive search")).
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
nuxx
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Re: Server crashing

Post by nuxx »

Barbie wrote:
nuxx wrote:Here's the log
where the last line 375 is

Code: Select all

DevNet: Level ser
Are you sure that this is in fact the last line in the log file? I've never seen an UT log truncated in that way.
(And yes, it looks like Linux (because of "Case-insensitive search")).
Hi, here is the full server.log contents after disabling modosutilities

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sektor2111
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Re: Server crashing

Post by sektor2111 »

Barbie wrote:Are you sure that this is in fact the last line in the log file? I've never seen an UT log truncated in that way.
You gotta be new at UT. When UE Engine goes into a crapped state you can say bye to log files, it will not flush buffers so file stays like that. Such logs I witnessed a lot...
Once it was a wrong server setup - bad logging deal else a bad start and process is controlled from outside cutting execution with brute force. A sort of application like a ServiceManager does such funky logs when UT is taken as a process managed from outside. For the moment that is 451 on Linux which I'm not able to check in details...
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Chamberly
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Re: Server crashing

Post by Chamberly »

Now that you mentioned Clanwarz, their UT install doesn't have a full clean UT99 server set up because I was trying out their servers and could not appreciate it since it removed some other and added something else.

After looking at your logs again, I realized I missed something.

All server Packages should be loaded first, then the Server Actors. See below for example.

MinClientVersion=432
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=MapVoteLA13
ServerPackages=2k4Combos
ServerPackages=NewNetUnrealv0_9
ServerPackages=NewNetWeaponsv0_9
ServerPackages=MODOSUtilsV30 //Not sure if this one is the right location
ServerPackages=NPLoader_v16b
ServerPackages=NPLoaderLLU_v16b
ServerPackages=NPLoaderLLD_v16b
ServerPackages=NPLoaderLLS_v16b
ServerPackages=ACEv08h_Cdll
ServerPackages=IACEv08c
ServerPackages=ACEv08h_C
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=2k4Combos.CombosSA
ServerActors=NewNetUnrealv0_9.NewNetServer
ServerActors=NewNetWeaponsv0_9.PureStat
ServerActors=MODOSUtilsV30.MODOSSBServerActor //Not sure if this is the right location.
ServerActors=NPLoader_v16b.NPLActor
ServerActors=ACEv08h_S.ACEActor
ServerActors=ACEv08h_EH.ACEEventActor

Try something like that and then report back.
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sektor2111
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Re: Server crashing

Post by sektor2111 »

Aside I don't have BotPack in ServerPackages, I think all stuff is calling that automatically because is BASE for all games which I'm running...
nuxx
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Re: Server crashing

Post by nuxx »

sektor2111 wrote:Aside I don't have BotPack in ServerPackages, I think all stuff is calling that automatically because is BASE for all games which I'm running...
Thanks for the reply.

There's been no crashes since removing modutilsv30 - Does anyone know of a version that works with newnet? I only need it for efficiency stats

Thanks all
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Chamberly
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Re: Server crashing

Post by Chamberly »

Need it only for CTF, TDM, DM, or other games? I did remember some other did have it working, it's the matter of only sorting it in the right order for packages and actors.

Have you check out the SmartCTF or SmartDM?
http://unrealtournament.99.free.fr/utfi ... archMode=f
http://unrealtournament.99.free.fr/utfi ... archMode=f
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nuxx
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Re: Server crashing

Post by nuxx »

just need the effi thing for tdm

unfortunately the server crashed again, tomorrow I'll try a clean install with just newnet and mapvote and see how it fairs
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