There's no updateserver, if you used the regular add method you'll need to stop
if you used the XBrowser method the list should hopefully be redirected to the master.333networks.com which will mean no disruption
Hope to get this back again at some point on another domain. I highly doubt 333networks itself will be hosting it. Use them if you want an epic clone
So I'm thinking about this and I don't see an obvious way to flag non-human players aside from using some level of guessing. The only value that really changes and would be monitored by a server feed is a players ping. It would be trivial to code the bots to display ping spikes and real life ping performance to fool even the best guesses. Without something on the server itself this just doesn't seem feasible to me as useful.
Raising a flag and saying "I can detect fake players" isn't smart. You are literally giving them constant feedback to try to bypass your methodology. If a server had fake players you should just not list them and not say anything.
The best way to weed out fake player servers is player feedback. Once they are found to be using these mods then just delist them. It's over and done and there's no need for discussion.
I'm sure I'll bring this back if only for the reason I like choosing servers from the list. If the list meant nothing and it was all little communities on their discords it's a different game to me
JackGriffin wrote:Raising a flag and saying "I can detect fake players" isn't smart. You are literally giving them constant feedback to try to bypass your methodology.
Congratulations, you played yourself. The whole reason why I did not release the current MasterServer-Perl version yet, was because I was uncertain how to keep this knowledge from being provided to the people who wrote/write fakeplayer mods. For that exact reason, just like Jack said, I only execute the check every once in a while at random intervals, instead of every update cycle, so I can obfuscate the check.unrealwiki-webmaster wrote:hah spoiler oops .
"But.. B-B-But.. I did not say *exactly* how it was done..."
And that's the point. An engineer only needs half a word to understand the principle. By spilling this "hah spoiler oops" of yours, you told them exactly where to look and wait for us to access that method. Then they know exactly how it was done and what to do against it. Because of your little "oops", I had to immediately turn off the 333networks fakeplayer detection, so at least no more damage is done. If one of the moderators is in time to remove your little "oops" before one of the fakeplayer users/writers reads it, at least we still may have a chance on protecting the secret to fakeplayer detection.
If not, well... as I said, congratulations, you played yourself.
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I hope I wasn't too slow to take the important part out of UW's post.Darkelarious wrote: If one of the moderators is in time to remove your little "oops" before one of the fakeplayer users/writers reads it, at least we still may have a chance on protecting the secret to fakeplayer detection.
I did mention Dark has kindly taken the subdomain for anyone who would like to use an epic clone. It's extremely likely my one will be up before his, might even have some ut2004 support and fake player removal. There's no point relying solely on other servers for new ones is something I realized during ut2004. GL Darkie