Server crashing during warmup usually after 30 secs
Server crashing during warmup usually after 30 secs
Never crashes once everyone has clicked
[Engine.GameEngine]
ServerActors=ACEv10h_S.ACEActor
ServerActors=ACEv10h_EH.ACEEventActor
CacheSizeMegs=4
UseSound=True
;ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=2k4Combos
ServerPackages=NewNetUnrealv0_9_2
ServerPackages=NewNetWeaponsv0_9_2
ServerPackages=MapVoteLA13
ServerPackages=UltimateScoreBoardv1_2
ServerPackages=NPLoader_v17
ServerPackages=NPLoaderLLU_v17
ServerPackages=NPLoaderLLD_v17
ServerPackages=NPLoaderLLS_v17
ServerPackages=ACEv10h_Cdll
ServerPackages=IACEv10
ServerPackages=ACEv10h_C
ServerActors=NPLoader_v17.NPLActor
ServerActors=SuperWebAdmin.SWAServer
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=2k4Combos.CombosSA
ServerActors=NewNetUnrealv0_9_2.NewNetServer
ServerActors=NewNetWeaponsv0_9_2.PureStat
ServerActors=UltimateScoreBoardv1_2.SSBServerActor
MinClientVersion=432
This is all I'm able to see in the server log
DevNet: Join succeeded: nUX
ScriptLog: [NPLoaderv17] Player Join: nUX (xxxx)
ScriptLog: [ACEv10h]: Registered Event Handler: ACEv10h_EH.ACEEventActor
ScriptLog: [ACEv10h]: PlayerManager Initialization Complete.
ScriptLog: [ACEv10h]: - WAN ListenIP: 145.239.139.111:7779
ScriptLog: [ACEv10h]: - The server's filelist was signed by: AnthraX
ScriptLog: [NPLoaderv17] Loading complete for player: nUX
ScriptLog: [ACEv10h]: [nUX]: [IP] xxxx
ScriptLog: [ACEv10h]: [nUX]: [OS] Microsoft Windows 10 x64 (Version 10.0.17763)
ScriptLog: [ACEv10h]: [nUX]: [MAC1] xx
ScriptLog: [ACEv10h]: [nUX]: [MAC2] xx
ScriptLog: [ACEv10h]: [nUX]: [HWID] xx
ScriptLog: [ACEv10h]: [nUX]: [TIME] 14-06-2019 / 19:19:31
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Would really appreciate any help with this, it's driving me mad
[Engine.GameEngine]
ServerActors=ACEv10h_S.ACEActor
ServerActors=ACEv10h_EH.ACEEventActor
CacheSizeMegs=4
UseSound=True
;ServerActors=UWeb.WebServer
ServerPackages=SoldierSkins
ServerPackages=CommandoSkins
ServerPackages=FCommandoSkins
ServerPackages=SGirlSkins
ServerPackages=BossSkins
ServerPackages=Botpack
ServerPackages=2k4Combos
ServerPackages=NewNetUnrealv0_9_2
ServerPackages=NewNetWeaponsv0_9_2
ServerPackages=MapVoteLA13
ServerPackages=UltimateScoreBoardv1_2
ServerPackages=NPLoader_v17
ServerPackages=NPLoaderLLU_v17
ServerPackages=NPLoaderLLD_v17
ServerPackages=NPLoaderLLS_v17
ServerPackages=ACEv10h_Cdll
ServerPackages=IACEv10
ServerPackages=ACEv10h_C
ServerActors=NPLoader_v17.NPLActor
ServerActors=SuperWebAdmin.SWAServer
ServerActors=IpDrv.UdpBeacon
ServerActors=IpServer.UdpServerQuery
ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900
ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.qtracker.com MasterServerPort=27900
ServerActors=2k4Combos.CombosSA
ServerActors=NewNetUnrealv0_9_2.NewNetServer
ServerActors=NewNetWeaponsv0_9_2.PureStat
ServerActors=UltimateScoreBoardv1_2.SSBServerActor
MinClientVersion=432
This is all I'm able to see in the server log
DevNet: Join succeeded: nUX
ScriptLog: [NPLoaderv17] Player Join: nUX (xxxx)
ScriptLog: [ACEv10h]: Registered Event Handler: ACEv10h_EH.ACEEventActor
ScriptLog: [ACEv10h]: PlayerManager Initialization Complete.
ScriptLog: [ACEv10h]: - WAN ListenIP: 145.239.139.111:7779
ScriptLog: [ACEv10h]: - The server's filelist was signed by: AnthraX
ScriptLog: [NPLoaderv17] Loading complete for player: nUX
ScriptLog: [ACEv10h]: [nUX]: [IP] xxxx
ScriptLog: [ACEv10h]: [nUX]: [OS] Microsoft Windows 10 x64 (Version 10.0.17763)
ScriptLog: [ACEv10h]: [nUX]: [MAC1] xx
ScriptLog: [ACEv10h]: [nUX]: [MAC2] xx
ScriptLog: [ACEv10h]: [nUX]: [HWID] xx
ScriptLog: [ACEv10h]: [nUX]: [TIME] 14-06-2019 / 19:19:31
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Would really appreciate any help with this, it's driving me mad
Re: Server crashing during warmup usually after 30 secs
I was spectating and reconnected. The map was stalwart and it defaults to deck after it comes back which it does almost instantly
##########
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Sat Jun 15 00:55:51 2019 xxxx:63003
DevNet: NotifyAcceptingChannel Control 0 server Level DM-Stalwart.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=432 VER=436
Log: Resolved unreal.epicgames.com (199.255.40.174)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
DevNet: Level server received: NETSPEED 25000
Log: Client netspeed is 25000
DevNet: Level server received: LOGIN RESPONSE=742943498 URL=DM-Stalwart.unr?Name=nUX?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Malcom?OverrideClass=Botpack.CHSpectator?Voice=BotPack.VoiceMaleTwo?Checksum=NoChecksum?game=Botpack.TeamGamePlus
DevNet: Client passed challenge
DevNet: Login request: DM-Stalwart.unr?Name=nUX?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Malcom?OverrideClass=Botpack.CHSpectator?Voice=BotPack.VoiceMaleTwo?Checksum=NoChecksum?game=Botpack.TeamGamePlus
ScriptLog: BDBMapVote: Maps Reloaded. Total Maps = 332
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Sat Jun 15 00:55:51 2019 86.42.116.110:58310
DevNet: Level server received: HAVE GUID=D18A7B9211D38F04100067B9F6F8975A GEN=17
DevNet: Level server received: HAVE GUID=4770B88411D38E3E100067B9F6F8975A GEN=10
DevNet: Level server received: HAVE GUID=A3B94EE411D1ED674544E58A00005453 GEN=1
DevNet: Level server received: HAVE GUID=A30E18E011D2D8C6E000278383161081 GEN=1
DevNet: Level server received: HAVE GUID=A3B94EE811D1ED674544E58A00005453 GEN=1
DevNet: Level server received: HAVE GUID=C073770411D2D1A4E000278383161081 GEN=1
DevNet: Level server received: JOIN
DevNet: Join request: DM-Stalwart.unr?Name=nUX?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Malcom?OverrideClass=Botpack.CHSpectator?Voice=BotPack.VoiceMaleTwo?Checksum=NoChecksum?game=Botpack.TeamGamePlus
ScriptLog: Team 1
ScriptLog: Login: nUX
Warning: Failed to load 'Texture SoldierSkins.blkt': Failed to find object 'Texture SoldierSkins.blkt'
Log: Possessed PlayerPawn: bbCHSpectator DM-Stalwart.bbCHSpectator0
DevNet: Join succeeded: nUX
ScriptLog: [NPLoaderv17] Player Join: nUX (xxx)
ScriptLog: [ACEv10h]: Registered Event Handler: ACEv10h_EH.ACEEventActor
ScriptLog: [ACEv10h]: PlayerManager Initialization Complete.
ScriptLog: [ACEv10h]: - WAN ListenIP: 145.239.139.111:7779
ScriptLog: [ACEv10h]: - The server's filelist was signed by: AnthraX
ScriptLog: [NPLoaderv17] Loading complete for player: nUX
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sat Jun 15 00:57:00 2019
##########
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Sat Jun 15 00:55:51 2019 xxxx:63003
DevNet: NotifyAcceptingChannel Control 0 server Level DM-Stalwart.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=432 VER=436
Log: Resolved unreal.epicgames.com (199.255.40.174)
ScriptLog: UdpServerUplink: Master Server is unreal.epicgames.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
Log: Resolved master.qtracker.com (63.144.111.10)
ScriptLog: UdpServerUplink: Master Server is master.qtracker.com:27900
ScriptLog: UdpServerUplink: Port 7779 successfully bound.
DevNet: Level server received: NETSPEED 25000
Log: Client netspeed is 25000
DevNet: Level server received: LOGIN RESPONSE=742943498 URL=DM-Stalwart.unr?Name=nUX?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Malcom?OverrideClass=Botpack.CHSpectator?Voice=BotPack.VoiceMaleTwo?Checksum=NoChecksum?game=Botpack.TeamGamePlus
DevNet: Client passed challenge
DevNet: Login request: DM-Stalwart.unr?Name=nUX?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Malcom?OverrideClass=Botpack.CHSpectator?Voice=BotPack.VoiceMaleTwo?Checksum=NoChecksum?game=Botpack.TeamGamePlus
ScriptLog: BDBMapVote: Maps Reloaded. Total Maps = 332
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel Sat Jun 15 00:55:51 2019 86.42.116.110:58310
DevNet: Level server received: HAVE GUID=D18A7B9211D38F04100067B9F6F8975A GEN=17
DevNet: Level server received: HAVE GUID=4770B88411D38E3E100067B9F6F8975A GEN=10
DevNet: Level server received: HAVE GUID=A3B94EE411D1ED674544E58A00005453 GEN=1
DevNet: Level server received: HAVE GUID=A30E18E011D2D8C6E000278383161081 GEN=1
DevNet: Level server received: HAVE GUID=A3B94EE811D1ED674544E58A00005453 GEN=1
DevNet: Level server received: HAVE GUID=C073770411D2D1A4E000278383161081 GEN=1
DevNet: Level server received: JOIN
DevNet: Join request: DM-Stalwart.unr?Name=nUX?Class=BotPack.TMale2?Team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Malcom?OverrideClass=Botpack.CHSpectator?Voice=BotPack.VoiceMaleTwo?Checksum=NoChecksum?game=Botpack.TeamGamePlus
ScriptLog: Team 1
ScriptLog: Login: nUX
Warning: Failed to load 'Texture SoldierSkins.blkt': Failed to find object 'Texture SoldierSkins.blkt'
Log: Possessed PlayerPawn: bbCHSpectator DM-Stalwart.bbCHSpectator0
DevNet: Join succeeded: nUX
ScriptLog: [NPLoaderv17] Player Join: nUX (xxx)
ScriptLog: [ACEv10h]: Registered Event Handler: ACEv10h_EH.ACEEventActor
ScriptLog: [ACEv10h]: PlayerManager Initialization Complete.
ScriptLog: [ACEv10h]: - WAN ListenIP: 145.239.139.111:7779
ScriptLog: [ACEv10h]: - The server's filelist was signed by: AnthraX
ScriptLog: [NPLoaderv17] Loading complete for player: nUX
Log: appRequestExit(0)
Critical: appSleep
Critical: EnforceTickRate
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sat Jun 15 00:57:00 2019
Re: Server crashing during warmup usually after 30 secs
Have you tried without ACE and see what happens then?
It also look like its having problem with loading skins, but that should not cause the crash you are experiencing.
It also look like its having problem with loading skins, but that should not cause the crash you are experiencing.
Warning: Failed to load 'Texture SoldierSkins.blkt': Failed to find object 'Texture SoldierSkins.blkt'
- Chamberly
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Re: Server crashing during warmup usually after 30 secs
I'm having a wild guess like a bad memory leak or something.
Why not try XC_GE? Just curious.
Why not try XC_GE? Just curious.
Re: Server crashing during warmup usually after 30 secs
I've tried different versions of Ace but the problem still persists. Maybe I'll try it for a day without ace to see if it still crashes.iSenSe wrote:Have you tried without ACE and see what happens then?
It also look like its having problem with loading skins, but that should not cause the crash you are experiencing.Warning: Failed to load 'Texture SoldierSkins.blkt': Failed to find object 'Texture SoldierSkins.blkt'
That soldierskins error happens frequently, not sure why. I've replaced soldierskins.utx etc but it still occurs.
-MERGED-
Gonna install it now and see if the problem persists.Chamberly wrote:I'm having a wild guess like a bad memory leak or something.
Why not try XC_GE? Just curious.
-MERGED-
I've installed Xc engine on my server, no crashes so far.. However the redirect is broken
[XC_IpDrv.XC_TcpNetDriver]
ConnectionLimit=128
LogPortUnreach=False
AllowPlayerPortUnreach=False
DownloadManagers=XC_IpDrv.XC_HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=XC_Core.XC_ChannelDownload
MaxDownloadSize=0
AllowDownloads=True
LanServerMaxTickRate=50
NetServerMaxTickRate=65
MaxClientRate=25000
ServerTravelPause=4.000000
SpawnPrioritySeconds=1.000000
RelevantTimeout=6.000000
KeepAliveTime=0.000000
InitialConnectTimeout=25.000000
ConnectionTimeout=10.000000
Original
[IpDrv.HTTPDownload]
RedirectToURL=https://cwfiles3.clanwarz.com/fastfiles ... tFilesOut/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
I added the following
[XC_Core.XC_ChannelDownload]
RedirectToURL=https://cwfiles3.clanwarz.com/fastfiles ... tFilesOut/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
Didn't fix it however
Last edited by papercoffee on Sun Jun 16, 2019 9:19 pm, edited 3 times in total.
Reason: double post
Reason: double post
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Re: Server crashing during warmup usually after 30 secs
Please avoid double posts within a 24 hour time limit.nuxx wrote: Didn't fix it however
If no one other has answered after you please edit your former post to add more informations
Re: Server crashing during warmup usually after 30 secs
Hi papercoffee, apologies won't happen again.
Server still crashes unfortunately even with XC Engine.
Log from today
Only happens in warmup
Server still crashes unfortunately even with XC Engine.
Log from today
Only happens in warmup
- papercoffee
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Re: Server crashing during warmup usually after 30 secs
Remove the "UltimateScoreBoardv1_2" then try!
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Re: Server crashing during warmup usually after 30 secs
I just checked that redirect link and it says files not found.
I don't know if that page is not allowing downloads available to be seen or locked out... or what. I wonder if it because the website automatically set the HTTPS back on it when I'm guessing it works fine with just HTTP:.
I would like to hear anyone else using HTTPS. I only have the http.
I did check the settings, your settings are ok but I'll share mine.
Now with the crash at the start up, did you change your ServerPackages/ServerActor? Some package are specific that has to be done in a certain order. Let me know.
I don't know if that page is not allowing downloads available to be seen or locked out... or what. I wonder if it because the website automatically set the HTTPS back on it when I'm guessing it works fine with just HTTP:.
I would like to hear anyone else using HTTPS. I only have the http.
I did check the settings, your settings are ok but I'll share mine.
Spoiler
Code: Select all
[Engine.Engine]
GameRenderDevice=SoftDrv.SoftwareRenderDevice
AudioDevice=Galaxy.GalaxyAudioSubsystem
NetworkDevice=XC_IpDrv.XC_TcpNetDriver
;NetworkDevice=IpDrv.TcpNetDriver
DemoRecordingDevice=Engine.DemoRecDriver
Console=UTMenu.UTConsole
Language=int
;GameEngine=Engine.GameEngine
GameEngine=XC_Engine.XC_GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=SoftDrv.SoftwareRenderDevice
RenderDevice=GlideDrv.GlideRenderDevice
DefaultGame=Botpack.DeathMatchPlus
DefaultServerGame=Botpack.DeathMatchPlus
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
Code: Select all
[XC_IpDrv.XC_TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=15.000000
InitialConnectTimeout=15.000000
AckTimeout=1.0
KeepAliveTime=0.200000
MaxClientRate=25000
SimLatency=0
RelevantTimeout=5.000000
SpawnPrioritySeconds=1.000000
ServerTravelPause=4.000000
NetServerMaxTickRate=120
LanServerMaxTickRate=35
OverrideBufferAllocation=False
MaxDownloadSize=0
ConnectionLimit=128
LogPortUnreach=False
AllowPlayerPortUnreach=False
DownloadManagers=XC_IpDrv.XC_HTTPDownload
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=XC_Core.XC_ChannelDownload
DownloadManagers=Engine.ChannelDownload
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[XC_IpDrv.XC_HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
ProxyServerAuth=
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Re: Server crashing during warmup usually after 30 secs
Remove semicolon.............
;ServerActors=UWeb.WebServer
;ServerActors=UWeb.WebServer
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Re: Server crashing during warmup usually after 30 secs
DLD-RABBIT wrote:Remove semicolon.............
;ServerActors=UWeb.WebServer
_________
Observations:
1. Redirect is definitely wrong set.
2. Log saying
Code: Select all
...
Log: appRequestExit(0)
...