Unreal+UT server IpDrv modification

Maps, mods and resources ported from or to Unreal.
Must run in UT99 or with Oldskool Amp'd.
Unreal 227 only projects are "Off-Topic"
User avatar
Dr.Flay
Godlike
Posts: 3317
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Unreal+UT server IpDrv modification

Post by Dr.Flay » Sun Mar 17, 2013 7:55 pm

:!: . . . . BREAKING NEWS !!!

The one and only legend that is .:..: (Dots) has come up trumps yet again :highfive:
Now Unreal and UT players can join forces (and quit with the bitching), and kick some monster-ass.

This is aimed at those of you who run CoOp MonterHunt type servers.
Loathsome are you listening ? You are gonna love this, but you do have to host in U227i so no UT only mutators (unless they can be mapped I guess).

Run like a mad-man now and give it a try.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1363506830

Occasional test server [url]unreal://84.250.50.17:7777[/url]
Last edited by Dr.Flay on Tue Mar 26, 2013 6:26 am, edited 2 times in total.

Higor
Godlike
Posts: 1832
Joined: Sun Mar 04, 2012 6:47 pm

Re: Unreal+UT server IpDrv modification

Post by Higor » Sun Mar 17, 2013 11:33 pm

I'm liking this, I've always wondered about client cross-compatibility between engines.
ImageImage
Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788

User avatar
papercoffee
Godlike
Posts: 9970
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: Unreal+UT server IpDrv modification

Post by papercoffee » Mon Mar 18, 2013 12:23 am

Soooo ...Do I understand this right... You join with your UT install on an Unreal server and you can play against monsters together with other Unreal player? And how do I choose a unreal skin? ...Or is this irrelevant and you play with your UT Skin?

User avatar
Dr.Flay
Godlike
Posts: 3317
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: Unreal+UT server IpDrv modification

Post by Dr.Flay » Mon Mar 18, 2013 2:47 am

Yup.
Compromises will have to be made, but we should be able to play maps that avoid using engine specific extras.
Using the converted Botpack for Unreal users, may even mean we could use a wider range of maps.
We could do with the UPak conversion being finished too.

Oldskool U1 Models
http://www.gamefront.com/files/3813701
http://www.atomicgamer.com/files/45228/ ... lsfull-zip

UT99.org

Re: Unreal+UT server IpDrv modification

Post by UT99.org » Mon Mar 18, 2013 4:50 am

billybill wrote:This is good news for co-op. That is a good site too. My last co-op server was a disaster :( Firstly nobody wanted to play the campaign, and then once they did there were flaws like when the first gun runs out of ammo it changed weapon even though the gun would recharge. It left the only option installing unlimited ammo or all weapon type mods and not sticking to the way it was meant to be. Finding weapons and ammo and as most monster hunt maps are made too! Hopefully I can find a way to fix all this next time but it really was not a fun experience because of this

User avatar
Dr.Flay
Godlike
Posts: 3317
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: Unreal+UT server IpDrv modification

Post by Dr.Flay » Tue Mar 26, 2013 6:41 am

Seems a bit more testing and successful playing has been happening, so I thought I'd point out that Dots has a test server he uses.

A little more info has been posted for those intending to run their own test server.