Master server issues

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DLD-RABBIT
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Re: Master server issues

Post by DLD-RABBIT »

You guys do know their are other master servers out there ?
http://333networks.com/ut
Online play doesn't happen because of the master server, online play is because of the internet itself, (You could also open location) with the server I.P.'s. UT99 isn't going to die because of a hicup in one of the master server.

I encourage you guys to use 333networks, and maybe come up with some other master servers, and server I.p. listings.

Jim DLD-RABBIT
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papercoffee
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Re: Master server issues

Post by papercoffee »

Dr.Flay wrote: Come to think of it this forum should have a certain link highly visible here, but it is not :???:
:!: [ASC] [UT99.org]Community Server :!:
[url]unreal://89.163.163.66:7777[/url]

Yes this site actually has a server we can play on thanks to Shade.
Though one thing I notice is the lack of maps from here. It should be featuring the CBP 2 and last years Xmas pack.
Shade!!!
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Dr.Flay
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Re: Master server issues

Post by Dr.Flay »

^^
Exactly what I thought.
Did anyone know about this ?
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Re: Master server issues

Post by noccer »

Dr.Flay wrote:^^
Exactly what I thought.
Did anyone know about this ?
Wut?
Image

>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
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Dr.Flay
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Re: Master server issues

Post by Dr.Flay »

The fact that there seems to be a UT99.org server
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Re: Master server issues

Post by noccer »

Oh man... :D

I didn't know about it, but i like it.
Image

>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
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Re: Master server issues

Post by papercoffee »

I played on our community server ...pretty stable.
And yes some additional maps would be cool ...but not too many. I dislike those Bazillion-Maps-Server.
UT99.org

Re: Master server issues

Post by UT99.org »

medor wrote:
papercoffee wrote:
Dr.Flay wrote: Come to think of it this forum should have a certain link highly visible here, but it is not :???:
:!: [ASC] [UT99.org]Community Server :!:
[url]unreal://89.163.163.66:7777[/url]

Yes this site actually has a server we can play on thanks to Shade.
Though one thing I notice is the lack of maps from here. It should be featuring the CBP 2 and last years Xmas pack.
Shade!!!
Need help for config ?
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papercoffee
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Re: Master server issues

Post by papercoffee »

medor wrote:
papercoffee wrote:
Dr.Flay wrote: Come to think of it this forum should have a certain link highly visible here, but it is not :???:
:!: [ASC] [UT99.org]Community Server :!:
[url]unreal://89.163.163.66:7777[/url]

Yes this site actually has a server we can play on thanks to Shade.
Though one thing I notice is the lack of maps from here. It should be featuring the CBP 2 and last years Xmas pack.
Shade!!!
Need help for config ?
No ...it was meant like "Shade, why didn't you tell us about this server??"
Shade is the only one who can configure "our" server.
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UnrealGGecko
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Re: Master server issues

Post by UnrealGGecko »

Why don't we advertise that server by posting a new sticky thread in the Servers section about it? That should make it at least half-visible. :P
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Hitman
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Re: Master server issues

Post by Hitman »

I have this issue to, shows CheckConnectionAttempt: Error while checking socket status at the end of the log when it starts up, and say UCC have stopped working, I notice it works if I disable Nexgen, so I tried to shift vertion and even to ASC760, same error. the weird thing is that its only on 2 of my servers, the rest 6 servers work fine and have the same setup and have the same setup but diff gametypes.
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