The UT99.org server!

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UnrealGGecko
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The UT99.org server!

Post by UnrealGGecko » Tue Nov 12, 2013 7:52 am

Dr.Flay wrote:...Come to think of it this forum should have a certain link highly visible here, but it is not :???:
:!: [ASC] [UT99.org]Community Server :!:
[url]unreal://89.163.163.66:7777[/url]


Yes this site actually has a server we can play on thanks to Shade.
Though one thing I notice is the lack of maps from here. It should be featuring the CBP 2 and last years Xmas pack.
Thought I'd make this in a seperatew thread. :wink:

Check the server out! :highfive:

UT99.org

Re: The UT99.org server!

Post by UT99.org » Tue Nov 12, 2013 8:16 am

medor wrote:This server is configured very poorly :noidea Need help?

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UnrealGGecko
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Re: The UT99.org server!

Post by UnrealGGecko » Tue Nov 12, 2013 8:21 am

Yeah, I noticed a few bugs, but we have to wait for Shade to come so that they would be fixed :(

Spectra
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Re: The UT99.org server!

Post by Spectra » Tue Nov 12, 2013 1:05 pm

Only 1 admin of that server??
Moderators like Paper, Ferali, GenMoKai could become admins of that server.

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Feralidragon
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Re: The UT99.org server!

Post by Feralidragon » Tue Nov 12, 2013 1:17 pm

GEx wrote:Yeah, I noticed a few bugs, but we have to wait for Shade to come so that they would be fixed :(
Image

UT99.org

Re: The UT99.org server!

Post by UT99.org » Tue Nov 12, 2013 1:19 pm

medor wrote:
Feralidragon wrote:
GEx wrote:Yeah, I noticed a few bugs, but we have to wait for Shade to come so that they would be fixed :(
Image
It's NW3 effect ?

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UnrealGGecko
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Re: The UT99.org server!

Post by UnrealGGecko » Tue Nov 12, 2013 1:25 pm

:loool: can't be that long, though his last visit was 4 months ago :?

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Feralidragon
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Re: The UT99.org server!

Post by Feralidragon » Tue Nov 12, 2013 1:32 pm

medor wrote: It's NW3 effect ?
Touché :lol2:
Although the difference is that I actually deliver before people get old (first version is already out, the last one is (hopefully) coming before the end of the year).

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Re: The UT99.org server!

Post by RocketJedi » Tue Nov 12, 2013 5:12 pm

Feralidragon wrote:
GEx wrote:Yeah, I noticed a few bugs, but we have to wait for Shade to come so that they would be fixed :(
Image

ROFL !!
https://www.vulpinemission.com
Image ROCKET-X8 Server
Image MONSTERHUNT w/ NALI WEAPONS 3 + RX8
Image BUNNYTRACK NY
Image SNIPER DEATHMATCH
Image InstaGib + ComboGib + Jailbreak
Image ROSEBUM ROCKET-X RB

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Raynor
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Re: The UT99.org server!

Post by Raynor » Tue Nov 12, 2013 5:29 pm

More information about this server would be welcome.

Where it's located (latency)?
What gametypes/mutators/maps?
Mapvote/anticheat?
Playercount?

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papercoffee
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Re: The UT99.org server!

Post by papercoffee » Tue Nov 12, 2013 6:21 pm

Raynor wrote:More information about this server would be welcome.
Without Shade is this nearly impossible.
Where it's located (latency)?
Germany I think...
gametypes/mutators/maps?
Yes
Mapvote/anticheat? Playercount?
Maybe

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Raynor
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Re: The UT99.org server!

Post by Raynor » Tue Nov 12, 2013 6:26 pm

papercoffee wrote:
gametypes/mutators/maps?
Yes
Well, I was asking what gametypes are enabled on that server :???:

UT99.org

Re: The UT99.org server!

Post by UT99.org » Tue Nov 12, 2013 8:17 pm

medor wrote:I suggest contain IslvCTF same time (SLV205 with ZPColorInstagibAddOnV210 and HyperTrans)

Code: Select all

CustomGameConfig[11]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="IslvCTF",Mutators="SLV205.StrangeArena,ZPColorInstagibAddOnV210.ColorInstagib,KeepIt.Keep1,BatThwap.BatThwap,HyperTrans.TranslocMutator,DoubleJumpUT.DoubleJumpUT,SmartCTF_4E.SmartCTF,Flags3F.Flags3F,heineken2.heineken2,QFeedback_v22.QFeedback,RextendedCTFv2-2.RexCTF,NoSLPickup110.PickupMutator,Settings=",Settings="GoalTeamScore=5.000000,TimeLimit=20,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False")
If you want try it at unreal://178.32.72.37:7777/?password=eric

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Re: The UT99.org server!

Post by papercoffee » Tue Nov 12, 2013 10:27 pm

Raynor wrote:
papercoffee wrote:
gametypes/mutators/maps?
Yes
Well, I was asking what gametypes are enabled on that server :???:
:mrgreen: it was meant as a joke... as far as I remember was there a Mapvote installed with all stock maps and I think DM, CTF and DOM... nothing more. Pretty much a default server with ACE, but don't ask me what version.
medor wrote:I suggest contain IslvCTF same time (SLV205 with ZPColorInstagibAddOnV210 and HyperTrans)
Thanks, but no one except for Shade can install new things on this server.

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Raynor
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Re: The UT99.org server!

Post by Raynor » Wed Nov 13, 2013 2:32 am

I did a quick run on server and here's my feedback for Shade/server admin :)

- First, good ping (that really depends on your location and connection quality)
- Remove that "Ultra Kill" killstreak announcement when you each time kill somebody. It gets annoying really fast.
- Add timelimit to all gametypes. Otherwise matches could get unduly long. 15 minutes for DM/TDM/CTF/DOM match would make things better IMO.
- Why death messages on console are all quadrupled?
- Add "WhoPushedMe" mutator
- Add Team DeathMatch gametype to MapVote menu (fraglimit 100, timelimit 15 would be OK)
- 60 seconds to vote is bit too long. 30/45 would be better (really a matter of personal preference though)
- Change MinPlayers to some higher value so you don't have to hunt one bot across the map until someone joins (change current 2 to 4 or 6).