Credits Mismatch (DM-Cybrosis][)

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Que
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Re: Credits Mismatch (DM-Cybrosis][)

Post by Que » Mon Jan 25, 2021 12:04 am

Not sure now.. I personally removed said map from server because of these hassles.

@higor could reupload hacked 4.00 credits.utx
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sektor2111
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Re: Credits Mismatch (DM-Cybrosis][)

Post by sektor2111 » Mon Jan 25, 2021 12:07 am

BassXX wrote:
Sun Jan 24, 2021 11:39 pm
Hey, I am getting still version missmatch with your uploaded credits.utx file
...
This is for servers not for clients - tell to those admins about their BAD settings/files used. In servers which I touched/constructed clients are not having any issues with Credits.utx because server is the master key here - what sort of stock files is there, but maybe other files needs to be in account - which I'm hunting...

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Re: Credits Mismatch (DM-Cybrosis][)

Post by BassXX » Mon Jan 25, 2021 7:59 am

Yeah I tried it on my server.

And I got the version missmatch logging in as client :P

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Que
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Re: Credits Mismatch (DM-Cybrosis][)

Post by Que » Mon Jan 25, 2021 8:16 am

i've seen servers stuck for days/weeks on that stupid map..
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sektor2111
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Re: Credits Mismatch (DM-Cybrosis][)

Post by sektor2111 » Mon Jan 25, 2021 5:08 pm

BassXX wrote:
Mon Jan 25, 2021 7:59 am
And I got the version missmatch logging in as client :P
Interesting... perhaps it was conformed initial version and not the later released one.
And... I'll look in my both client and server for figuring which version is accepting what file. In other hand we can recreate a sort of credits having similar flags but the GOTY type. Let me see what is about and then I'll drop files to you in PM as reply, give me a few time, please...

Edit: I'm not sure what versions do you have but this is what I have:
Server
credits_Server.7z
Client
credits_Client.7z
These do not seem to return any mismatch - Right now I'm coming from Cybrosis][ whatever R16 (some paths are adjusted no other editing...) and I played for a while...

Edit2: I see that map uses a textures block "Blackground" 8 × 8 - perhaps it might be time to solve this problem directly in map by doing some replacement and maybe improving paths with anything useful for those electricity traps MyLevel-ed properly... Eh ? Volunteers ?
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Re: Credits Mismatch (DM-Cybrosis][)

Post by BassXX » Mon Jan 25, 2021 6:29 pm

Thanks, your server version seems to be working, no matter what the clients credits.utx is!

Perfect.

If you remove the texture from the map, it does not differ in any way!

I wonder what purpose does the texture serve?

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Re: Credits Mismatch (DM-Cybrosis][)

Post by sektor2111 » Mon Jan 25, 2021 6:46 pm

Somewhere is a black surface which could be created in MyLevel or even with another color - heck... black it's not a rule after all but they screwed things for some brain-farts of them.