ACE 0.8.h connecting........

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noccer
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Joined: Sun Aug 01, 2010 12:15 pm
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ACE 0.8.h connecting........

Post by noccer »

I just installed ACEv0.8.h on UT436.

OS: Debian Wheezy 64bit with Multiarch support.

It worked for 1 day, and logged everything like it should do.

Now it loads itself up at serverstart, but joining players only get some lag and ACE says "connecting", but won´t load.#
Also it doesnt log the ACE stuff (ACEPLAYERS/ACE/screens etc..) It only logs itself to the serverlog.

I checked for ports, all fine, excluded ports to not use, it opens a free port, but no effect.

What it shows:

Join succeeded: [EFT]N0CC3R
[NPLoaderv16b] Player Join: [EFT]N0CC3R IPHERE
[NPLoaderv16b] Loading complete for player: [EFT]N0CC3R
[ACEv08h]: A new datalink is now listening on port: 7821
[ACEv08h]: Player: [EFT]N0CC3R is now connected to the datalink at port: 7821
ACE: DataLink initialization complete.
ACE: Ident : Player:[EFT]N0CC3R

I disconnect and...

Close TcpipConnection0 Fri May 29 22:41:54 2015
ACE: DataLink closing. Socket error encountered: ECONNRESET (104)
ACE: Ident : Player:[EFT]N0CC3R
ACE: Connection Closed.

So what?
Image

>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
noccer
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Joined: Sun Aug 01, 2010 12:15 pm
Personal rank: Proud Terrorist

Re: ACE 0.8.h connecting........

Post by noccer »

Oh wow...

Seems ACE does not like

[IpDrv.TcpNetDriver]
ServerTravelPause=0.0

Setting it to at least 1 second seems to do the magic trick.... :D

Sorry for Doublepost, but this was a problem post and 1 solution post... Be nice ^^
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>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
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Raynor
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Re: ACE 0.8.h connecting........

Post by Raynor »

Glad you got it working.
Do you run UT through wine or natively?
noccer
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Re: ACE 0.8.h connecting........

Post by noccer »

Raynor wrote:Glad you got it working.
Do you run UT through wine or natively?

Native
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>>You can't steal any ip (v4)adresses, there are exactly 4294967296 of them, and they will still exist when you wrote down all of them, or are stored in a (master)servers database ;)<<
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