CS Source Weapons for UT v1.1 release
Re: CS Source Weapons for UT v1.1 release
Turning off recoil makes them boring. A little bit of recoil is actually good, just not as high as it is in this mod
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Re: CS Source Weapons for UT v1.1 release
I understand. I overdid the recoil on some weapons. I thought a bit of a challenge would not be a problem for players.ReaperAA wrote:First of all, just wanted to say that i looove ur mod. Keep up the great work.
However i have a small suggestion. If u r planning to release a version 1.2 of the mod, then can u change the weapon recoil and accuracies like the way they were in your CS 1.6 weapons mod. Right now recoil is little to high for some weapons, even for CS standards
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Re: CS Source Weapons for UT v1.1 release
Hey I know this is a somewhat old topic but when I got this mod, the summon commands don't work. I can't summon the weapons. They spawn fine and everything in the map, but I like using cheats but I can't summon like a C4 or M249 or something.
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Re: CS Source Weapons for UT v1.1 release
Did you check the ReadMe file? It has list of summon codes of all weapons.
If it still doesn't work, can you share your logs?
If it still doesn't work, can you share your logs?
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Re: CS Source Weapons for UT v1.1 release
I copy and pasted the codes, they don't work. But it's strange because it's not like I get an error or anything.
Re: CS Source Weapons for UT v1.1 release
I don't have a problem summoning those weapons. When you say you copied and pasted the summons, you mean you pasted them individually in the console?mrwallace888 wrote:I copy and pasted the codes, they don't work. But it's strange because it's not like I get an error or anything.
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Re: CS Source Weapons for UT v1.1 release
Correct. Though they weren't from the Readme, they were from the top of the topic, with that little thing that had all the commands. Those didn't work. Are they different?OjitroC wrote:I don't have a problem summoning those weapons. When you say you copied and pasted the summons, you mean you pasted them individually in the console?mrwallace888 wrote:I copy and pasted the codes, they don't work. But it's strange because it's not like I get an error or anything.
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Tried the Readme ones too. Didn't work. It doesn't say wrong command or anything. Just nothing happens.
Last edited by papercoffee on Fri May 24, 2019 8:12 am, edited 1 time in total.
Reason: double post
Reason: double post
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Re: CS Source Weapons for UT v1.1 release
@mrwallace888
Please avoid double posting within a 24 hours limit. We allow our member to edit their posts.
Please avoid double posting within a 24 hours limit. We allow our member to edit their posts.
Re: CS Source Weapons for UT v1.1 release
Presumably you can summon default UT weapons OK? What does the log say when you try to summon a CSS Weapon? Are you running any mutators that might cause a conflict?mrwallace888 wrote: Tried the Readme ones too. Didn't work. It doesn't say wrong command or anything. Just nothing happens.
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Re: CS Source Weapons for UT v1.1 release
It's the only mutator I have on. Yes, I can summon everything else fine, even pickups like the damage multiplier thing and a keg of health. Was also looking at logs and that didn't really help. Not sure what log to look at.
Re: CS Source Weapons for UT v1.1 release
It's the UnrealTournament.Log in your UT/System folder.mrwallace888 wrote: ... Was also looking at logs and that didn't really help. Not sure what log to look at.
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Re: CS Source Weapons for UT v1.1 release
Yeah but there's like many different ones and they're all .TMP files. I don't know which one to really look at.
Re: CS Source Weapons for UT v1.1 release
That's odd - can't see why there should be multiple copies of Unrealtournament.log as temp files - if you have local stats logging enabled there will be multiple copies of Unreal.ngLog.but they will be in the UT/Logs folder.mrwallace888 wrote:Yeah but there's like many different ones and they're all .TMP files. I don't know which one to really look at.
Anyway, delete all the UT.log.tmp files - start a new game - try to summon a CSSWeaponsv1_1 weapon - exit UT and have a look at the newly created UT.log file.
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Re: CS Source Weapons for UT v1.1 release
Still just gives me a single TMP log file which has information that is not important. If I have that CS 1.6 weapon mod does it conflict? I have it but I don't even use it.
Re: CS Source Weapons for UT v1.1 release
The UnrealTournament.log shouldn't be a TMP file - it should also have a line like this when summoning something 'ScriptLog: Fabricate botpack.shockrifle' - do you have anything similar in your log file? Normally there is also an indication of the reason why something can not be summoned/fabricated.mrwallace888 wrote:Still just gives me a single TMP log file which has information that is not important. If I have that CS 1.6 weapon mod does it conflict? I have it but I don't even use it.
No, there's no conflict with other versions of the Counter Strike weapons (I have five altogether).