UED 2.0 Extra Buttons
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UED 2.0 Extra Buttons
I saw in a screen shot on [*SA*]Forums of a Mappers New map... and i couldnt help but notice this (Check screenshot), can someone tell me how or were do i get this extra Feature or something like it ?
The one and only
[*SA*]FreeStyler
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Re: UED 2.0 Extra Buttons
http://www.i4games.eu/forum/viewtopic.php?t=5087 you can find them here.
But real mappers dont use extra brushe's instead we use 2d design
But real mappers dont use extra brushe's instead we use 2d design
LT
- GenMoKai
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Re: UED 2.0 Extra Buttons
Yes, with 2d editor you can make wonderfull things, i dont even have a other tool then Ued 2.0 standard, I only use Meshmaker and TexAlign2lauren wrote:http://www.i4games.eu/forum/viewtopic.php?t=5087 you can find them here.
But real mappers dont use extra brushe's instead we use 2d design
EAT THOSE FRIGGIN BANANAS !!!!!
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- Feralidragon
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Re: UED 2.0 Extra Buttons
Wrong. Sorry, had to tell: real good mappers always give this tip:lauren wrote:http://www.i4games.eu/forum/viewtopic.php?t=5087 you can find them here.
But real mappers dont use extra brushe's instead we use 2d design
- 2D editing as very last resource, use basic brush shapes and vertex edit as much as possible, due to 2 simple reasons:
* 2D editing create more and weird polys (performance)
* Due to that reason and the fact that 2d editor create polys without much reason, it will affect very badly your BSP tree.
So, use basic shapes and vertex editing as much as possible, and only use 2d editor for big major detail that you cannot do with basic shapes. Trust me, this and other tips that they give helped me a lot avoiding very big BSP problems, I even have a map with 0 BSP errors so far due to these tips.
So, those extra Ued2.0 buttons are very usefull for other geometry that only could be done with 2D shaping, now some geometry you can done with those extra brushes with a very low probability of having BSP problems in that brush.
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Re: UED 2.0 Extra Buttons
if you use 2d editor correctly you dont get bugs never had them so far. but i agree at some of your points. But my opinion is make use of both, basic shapes and 2d editor. When i've made some maps here take a look at them. (else i can send you my MonsterHunt map Feralidragon, so long if you DONT send it to others cause its isnt done yet) There you will see a lot of 2d shape made brushes
EAT THOSE FRIGGIN BANANAS !!!!!
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- Creavion
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Re: UED 2.0 Extra Buttons
said the pro-mapper. (this was necessary...)lauren wrote:http://www.i4games.eu/forum/viewtopic.php?t=5087 you can find them here.
But real mappers dont use extra brushe's instead we use 2d design
Just want to say that I use these extra-brushes - not very often, but sometimes, and I sure that I am not the only one... have you any problem with that?
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My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Re: UED 2.0 Extra Buttons
hehe of course i dont. im just trying to convince people to use 2d shape editor
LT
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Re: UED 2.0 Extra Buttons
Thanks for the help but im still going to test them out.... im not a verry goot mapper atm... past the basics and need some tuts to help me make a better map xD so im gunna use the Extra brushes to help me
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[*SA*]FreeStyler
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Re: UED 2.0 Extra Buttons
It seems that you dont know the advantages and the limits of the 2D shape editor...lauren wrote:hehe of course i dont. im just trying to convince people to use 2d shape editor
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: UED 2.0 Extra Buttons
Yes its true, but i sometimes use 2D to make More Realistick holes for out side (Grassy areas etc)
Not got use to making proper Shapes yet... dont know how to
Not got use to making proper Shapes yet... dont know how to
The one and only
[*SA*]FreeStyler
I am a : UT Mapper, Gamer, and a Admin
Re: UED 2.0 Extra Buttons
I'll be honest, I don't even know how to make a cylinder with a lot of random generated vertexes that you can edit to fit your needs of creating a life like "cavern".
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Re: UED 2.0 Extra Buttons
LOL I dont even have those installed... as I found them really ridiculous and pointless.Creavion wrote:said the pro-mapper. (this was necessary...)lauren wrote:http://www.i4games.eu/forum/viewtopic.php?t=5087 you can find them here.
But real mappers dont use extra brushe's instead we use 2d design
Just want to say that I use these extra-brushes - not very often, but sometimes, and I sure that I am not the only one... have you any problem with that?
- Renegade
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Re: UED 2.0 Extra Buttons
The one on the bottom left is useful. It creates a frame/border/trim for quadrilaterals.
It's easier than making four seperate brushes and vertex editing the corners.
And the Torus one is ok too if you need bending pipes and aren't handy with an external 3d modelling program.
It's easier than making four seperate brushes and vertex editing the corners.
And the Torus one is ok too if you need bending pipes and aren't handy with an external 3d modelling program.
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Re: UED 2.0 Extra Buttons
Whoa. I finally found the UnrealEdEx builders! I've always used ALL the builders listed there, but when I had to do a reinstall of UT I could only find dead links to the last one.
Edit: Shouldn't this be in Mapping?
Edit: Shouldn't this be in Mapping?
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