goCostume

Need some nice Mods? Here, you are right!
Post Reply
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

goCostume

Post by JackGriffin »

I've been working on some things to play with on my coop server and Bob suggested this.

What it is and does:
The goCostume is an actor placed in a map that lets a player touch it and assume the mesh and skin assigned to the goCostume pickup. This will remain persistent across coop server travel as long as the pickup remains in the players inventory. Think of it as a true costume. It's not 'real' in the sense that you were changed as a player. This is strictly a visual thing. The costume can be turned off at any time by the player and their normal settings will return.

What it does NOT do:
Make any changes to the player's ini files. All costume changes are handled in the pickup and do NOT make changes. Player voice and sound settings are not changed since this is a visual costume.

Demo:
uuq_hxSXtXA

I have all the default models done and I'm going to make a bunch of blank costume pickups so mappers can place their own. I made this with the idea of something unique and fun but I can see where someone could specifically map with this pickup in mind so that a player could "TF2 Spy" their way into the enemy base.

Hahaha, it just hit me....you could put this into a CTF game and watch pure chaos ensue....

Anyway I'll have this done and posted in a couple of days. It's made for Unreal but it will be UT compatible.
So long, and thanks for all the fish
User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: goCostume

Post by Chamberly »

lol nice.
Image
Image
Image Edit: Why does my sig not work anymore?
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: goCostume

Post by EvilGrins »

No SkaarjTrooper suit?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: goCostume

Post by papercoffee »

Ok ...how can I get this UT like menu in Unreal?
Dr.Flay mentioned it somewhere... but ...but ...I can't remember where I'm getting old.
User avatar
Dr.Flay
Godlike
Posts: 3347
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK
Contact:

Re: goCostume

Post by Dr.Flay »

You need to edit the console device to
Console=UMenu.UnrealConsole
or use the advanced options window
Image

I can definitely see potential with this mod and creative mapping :ironic:
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: goCostume

Post by papercoffee »

Dr.Flay wrote:You need to edit the console device to
Console=UMenu.UnrealConsole
or use the advanced options window
Thank you very much.
User avatar
UTPe
Masterful
Posts: 583
Joined: Sun Jul 12, 2009 7:10 pm
Personal rank: Dude
Location: Trieste, Italy
Contact:

Re: goCostume

Post by UTPe »

Hi Kelly, nice actor ! :)
it's really a pity that you don't develop anymore for UT99...I'm waiting for your return :highfive:
Personal map database: http://www.ut99maps.net

"These are the days that we will return to one day in the future only in memories." (The Midnight)
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: goCostume

Post by JackGriffin »

I built more on this last night. Instead of forcing models with the mod I made pickups for all the default playerpawn models. You can place them then change the skin in editor to whatever floats your boat. I also made 6 different blank container classes, allowing you to place the actor and then declare both model and skin in the properties. This keeps the mod small and having no dependencies.

Second vid:
Q4X9lW_zc_8
I need to fully test this but right now I think it's done.
So long, and thanks for all the fish
User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA
Contact:

Re: goCostume

Post by Chamberly »

Just wtf with the bug yo. I'll smack you lol...

Btw you gonna release this in public? I'd think I would like to give it a try setting it up for UT99.
Image
Image
Image Edit: Why does my sig not work anymore?
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: goCostume

Post by JackGriffin »

Send me an email and I'll send you the mod to test out. I'd like some feedback if you want to play with it some.
So long, and thanks for all the fish
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: goCostume

Post by JackGriffin »

Just an update on this...I did a quick compile and test under UT and it doesn't work right. Part of this is due to UT using a tournamentpickup but it needs some other changes in the way it assigns the temporary mesh and skin. I built this to work in Unreal and it does just fine so I'm not really concerned if it can function in UT or not. If someone wants the source code to this to craft a UT version I'm happy to send it to them. You can make your own version and call it anything you want, I don't care if you keep the goCostume name or not.
So long, and thanks for all the fish
MrLoathsome
Inhuman
Posts: 958
Joined: Wed Mar 31, 2010 9:02 pm
Personal rank: I am quite rank.
Location: MrLoathsome fell out of the world!

Re: goCostume

Post by MrLoathsome »

BUMP!

Has anybody taken Jack up on his offer to provide this source for tweaking into a UT version? :noidea

If not, they should. :wth:
(If nobody does, I will add it too my list..... :roll: )

I tested it out a few times on Jacks 227 server, and it works great. :rock:

You can pick a skin in the portal map, and you have that skin working
on any map the server switches to. Very nice work. :tu: :gj:
blarg
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: goCostume

Post by EvilGrins »

That bug was pretty cool. Is it a monsterclass or playerpawn, originally?

I recognized the WarlordPlayerModel (got that in UT, tried to skin it with no luck) & the Thug model & Dr. Freak.

Looks good.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Post Reply