Map Vote Ultimate 2.3

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Deepu
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Map Vote Ultimate 2.3

Post by Deepu » Fri Apr 22, 2016 9:29 am

================================================================================
Map Vote Ultimate v2.3 for UT by Deepak O V, SpEcTra_7 & Sektor2111 (admin@ultimateut.tk)
================================================================================

Map Vote Ultimate needs 1024X768 or more resolutions for fitting column width on the screen.

Main Features:
- Voting for up to 4096 maps
- 8 Customizable Map Lists+
- Customizable background, boxes, boxes text & titles color
- Up to 60 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Map list assignments (up to 8x512 Filters)
- Predefined Map list if noone voted (return to default maps)
- Automatically map switch to a predefinded Map list if server is empty for a certain time (return to default maps)
- Priority System for Map lists
- Re-Vote limit (avoidable for certain map lists)
- Kick Vote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and League Assault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Map play count report and Map sequence report
- Detailed in-game Admin page for most of the configuration

Version History:

MapVoteULv2_3:
* Added : 4096 maps support
* Enhanced : Loading state
* Added : 8x512 Filters
* Added : 4096 Exclude Filter
* Added : 60 Custom Game Config in Admin tab window & MapVoteULv2_3.ini file
* Added : Inside Map Vote Tips html code for faster loading
* Removed : 140 Custom Game Config in MapVoteULv2_3.ini file
* Removed : Map Vote startup logo
* Removed : (!) say commands

MapVoteULv2_2:
* Added : Background, boxes, boxes text & titles color changing option
* Added : Map Vote logo on/off option (for client side)
* Removed : imvc command
* Removed : Background color changing window
* Changed : Bind option to config window

MapVoteULv2_1:
* Changed : Background color
* Added : Background color changing window
* Added : Map Vote logo
* Fixed : Log error

MapVoteULv2:
* Added : 8 map list boxs
* Added : Map box text Color
* Added : Map Vote background color
* Added : (!) say commands
* Fixed : Map Vote Tips html file
* Enhanced : No 256 maps limit per Map List any more. All 2024 maps can be put into one list if desired
* Enhanced : Improved maploading/filter algorithm. Maps that get filtered off do not count for the maplimit any more. So all 2024 map slots can be used for visible maps.
* Enhanced : Added an ExcludeFilter[2048] to remove special maps. This Filter can be enabled/disabled via admin menu
* Enhanced : You can enabled/disabled 30 Custom Gametypes in admin window
MapVoteULv2_3_Main.gif
MapVoteULv2_3_Config.gif
MapVoteULv2_3_Info.gif
MapVoteULv2_3_Admin.gif
A problem found in custom game config state (Fixed)
Re-Download it!
http://ultimateut.tk/ut_files/mods/MapVoteULv2_3.zip
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Last edited by Deepu on Wed Sep 13, 2017 11:32 am, edited 5 times in total.

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Nephew9999
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Re: Map Vote Ultimate 2.3

Post by Nephew9999 » Sat Apr 23, 2016 12:01 am

testing :tu:

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UTPe
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Location: Trieste, Italy

Re: Map Vote Ultimate 2.3

Post by UTPe » Sat Apr 23, 2016 7:38 am

thanks for your work ! :)
Personal UT99 website: http://utdatabase.gamezoo.org | Personal forum: http://fragfinity.freeforums.org/index.php
Personal file database: http://ut99files.gamezoo.org | Personal map database: http://ut99maps.gamezoo.org

"These are the days that we will return to one day in the future only in memories." (The Midnight)

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sektor2111
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Location: On the roof.

Re: Map Vote Ultimate 2.3

Post by sektor2111 » Sat Apr 23, 2016 10:07 am

Dudes, let's not smile harder before testing it around more servers as longs as we HAVE a load. 4000 titles to be saved if causes some random occurrences with NewNet then exist an alternate solution in tweaking "Load-Sort-Save" operations. I mean real Multi-Servers with all sort of custom things, mods, etc.

Aside of this topic I was doing a check through MapVoteX. Eh... that one went exactly in the direction which I was avoiding. It works too much in a presumed tick causing Lags which such a "Single Threaded" thing as UnrealScript doesn't need and me personally I'm not recommending that way. It has a complex function where are called others which works with "LIST" types. That's a nasty load. It would be interesting to see a good state written where things can go much smoother and not really slow, letting people to play while Map-Vote do works in processing stuff.

So, MapVoteUltimate might suffer adjustments if it needs.

Deepu
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Posts: 169
Joined: Mon Nov 11, 2013 7:56 am
Personal rank: Average
Location: India

Re: Map Vote Ultimate 2.3

Post by Deepu » Sat Apr 23, 2016 10:16 am

A problem found in custom game config state (Fixed)
Re-Download it!
http://ultimateut.tk/ut_files/mods/MapVoteULv2_3.zip

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[rev]rato.skt
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Posts: 171
Joined: Mon Aug 16, 2010 1:09 pm

Re: Map Vote Ultimate 2.3

Post by [rev]rato.skt » Wed Mar 15, 2017 4:32 am

I have a problem with mod bunny track, Sometimes it shows the rabbits, and sometimes it does not show!!
version BTPlusPlusv0994!!

Could you fix this erro ???
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Brazilian Server:
168.227.251.200 1 Classic
168.227.251.201 2 Custom

ShaiHulud
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Posts: 341
Joined: Sat Dec 22, 2012 6:37 am

Re: Map Vote Ultimate 2.3

Post by ShaiHulud » Wed Mar 15, 2017 12:23 pm

Are you using ACE? If so, try setting:

bShowLogo=False

...in your UnrealTournament.ini file under

[ACEv08h_S.ACEActor]

...if you're using ACE 8 - or presumably:

[ACEv10e_S.ACEActor]

...for the most recent ACE release

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[rev]rato.skt
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Posts: 171
Joined: Mon Aug 16, 2010 1:09 pm

Re: Map Vote Ultimate 2.3

Post by [rev]rato.skt » Wed Mar 15, 2017 4:45 pm

Hi guy, in server dont have ace!!!
Brazilian Server:
168.227.251.200 1 Classic
168.227.251.201 2 Custom