Map Vote Ultimate 2.3

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Map Vote Ultimate 2.3

Postby Deepu » Fri Apr 22, 2016 9:29 am

================================================================================
Map Vote Ultimate v2.3 for UT by Deepak O V, SpEcTra_7 & Sektor2111 (admin@ultimateut.tk)
================================================================================

Map Vote Ultimate needs 1024X768 or more resolutions for fitting column width on the screen.

Main Features:
- Voting for up to 4096 maps
- 8 Customizable Map Lists+
- Customizable background, boxes, boxes text & titles color
- Up to 60 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Map list assignments (up to 8x512 Filters)
- Predefined Map list if noone voted (return to default maps)
- Automatically map switch to a predefinded Map list if server is empty for a certain time (return to default maps)
- Priority System for Map lists
- Re-Vote limit (avoidable for certain map lists)
- Kick Vote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and League Assault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Map play count report and Map sequence report
- Detailed in-game Admin page for most of the configuration

Version History:

MapVoteULv2_3:
* Added : 4096 maps support
* Enhanced : Loading state
* Added : 8x512 Filters
* Added : 4096 Exclude Filter
* Added : 60 Custom Game Config in Admin tab window & MapVoteULv2_3.ini file
* Added : Inside Map Vote Tips html code for faster loading
* Removed : 140 Custom Game Config in MapVoteULv2_3.ini file
* Removed : Map Vote startup logo
* Removed : (!) say commands

MapVoteULv2_2:
* Added : Background, boxes, boxes text & titles color changing option
* Added : Map Vote logo on/off option (for client side)
* Removed : imvc command
* Removed : Background color changing window
* Changed : Bind option to config window

MapVoteULv2_1:
* Changed : Background color
* Added : Background color changing window
* Added : Map Vote logo
* Fixed : Log error

MapVoteULv2:
* Added : 8 map list boxs
* Added : Map box text Color
* Added : Map Vote background color
* Added : (!) say commands
* Fixed : Map Vote Tips html file
* Enhanced : No 256 maps limit per Map List any more. All 2024 maps can be put into one list if desired
* Enhanced : Improved maploading/filter algorithm. Maps that get filtered off do not count for the maplimit any more. So all 2024 map slots can be used for visible maps.
* Enhanced : Added an ExcludeFilter[2048] to remove special maps. This Filter can be enabled/disabled via admin menu
* Enhanced : You can enabled/disabled 30 Custom Gametypes in admin window

MapVoteULv2_3_Main.gif

MapVoteULv2_3_Config.gif

MapVoteULv2_3_Info.gif
MapVoteULv2_3_Info.gif (10.21 KiB) Viewed 3414 times

MapVoteULv2_3_Admin.gif

A problem found in custom game config state (Fixed)
Re-Download it!
http://ultimateut.tk/ut_files/mods/MapVoteULv2_3.zip
Last edited by Deepu on Wed Sep 13, 2017 11:32 am, edited 5 times in total.
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Re: Map Vote Ultimate 2.3

Postby Nephew9999 » Sat Apr 23, 2016 12:01 am

testing :tu:
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Re: Map Vote Ultimate 2.3

Postby UTPe » Sat Apr 23, 2016 7:38 am

thanks for your work ! :)
Personal UT99 website: http://utdatabase.gamezoo.org | Personal forum: http://fragfinity.freeforums.org/index.php
Personal file database: http://ut99files.gamezoo.org | Personal map database: http://ut99maps.gamezoo.org
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Re: Map Vote Ultimate 2.3

Postby sektor2111 » Sat Apr 23, 2016 10:07 am

Dudes, let's not smile harder before testing it around more servers as longs as we HAVE a load. 4000 titles to be saved if causes some random occurrences with NewNet then exist an alternate solution in tweaking "Load-Sort-Save" operations. I mean real Multi-Servers with all sort of custom things, mods, etc.

Aside of this topic I was doing a check through MapVoteX. Eh... that one went exactly in the direction which I was avoiding. It works too much in a presumed tick causing Lags which such a "Single Threaded" thing as UnrealScript doesn't need and me personally I'm not recommending that way. It has a complex function where are called others which works with "LIST" types. That's a nasty load. It would be interesting to see a good state written where things can go much smoother and not really slow, letting people to play while Map-Vote do works in processing stuff.

So, MapVoteUltimate might suffer adjustments if it needs.
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Re: Map Vote Ultimate 2.3

Postby Deepu » Sat Apr 23, 2016 10:16 am

A problem found in custom game config state (Fixed)
Re-Download it!
http://ultimateut.tk/ut_files/mods/MapVoteULv2_3.zip
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Re: Map Vote Ultimate 2.3

Postby [rev]rato.skt » Wed Mar 15, 2017 4:32 am

I have a problem with mod bunny track, Sometimes it shows the rabbits, and sometimes it does not show!!
version BTPlusPlusv0994!!

Could you fix this erro ???
Attachments
erro bunny.png
Pic ERRO bunny
Brazilian Server:
168.227.251.200 1 Classic
168.227.251.201 2 Custom
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Re: Map Vote Ultimate 2.3

Postby ShaiHulud » Wed Mar 15, 2017 12:23 pm

Are you using ACE? If so, try setting:

bShowLogo=False

...in your UnrealTournament.ini file under

[ACEv08h_S.ACEActor]

...if you're using ACE 8 - or presumably:

[ACEv10e_S.ACEActor]

...for the most recent ACE release
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Re: Map Vote Ultimate 2.3

Postby [rev]rato.skt » Wed Mar 15, 2017 4:45 pm

Hi guy, in server dont have ace!!!
Brazilian Server:
168.227.251.200 1 Classic
168.227.251.201 2 Custom
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