OjitroC wrote:I think you will find a later version on MrLoathsome's site (http://ecoop.tk/load/) - check it out anyway.
I'm not altogether clear what exactly you are after - it does sound as though you want the version used by EG that does not auto-adjust?
UTNerd24 wrote:OjitroC wrote:I'm not altogether clear what exactly you are after - it does sound as though you want the version used by EG that does not auto-adjust?
Yeah, thats what im after. I didint know he had his own version.
When first run it will create the following section in your UnrealTournament.ini
*If using XBots9b you will find the variables in the [XBots9b.AdjustoBotsConfig]
section of the XBotsRandom.ini file created first time you run XBots9b.
You may edit that section. Rest of that file is created each time XBots9b
Note the MaxBotSkill is a real number. Menu slider will adjust by 10ths.
Edit ini file if you need more precision.
Dr.Flay wrote:If your only requirement for Xbots is a bigger bot list, then try "Marginally Enhanced UT"
I guess you don't read threads related to mods released. Purpose of XBots was to BALANCE GAME if I well recall, because LoathSome was not glad to play with freaky wick Bots against those "older" in game and having an insane skill due to internal code which doesn't return to normal. Such an evidence I got in one of my CTF games when I was against 2 Xans pretty superior + Loque and another freak. Imagine winners if you can. Actually one of those Xan type was defending enemy Base, each time when they were taking flag my team died with 1 kill/second (pretty open area - now days insanity for cheaters) because that guy was covering carrier perfectly.UTNerd24 wrote: I guess you could say I really like variety in my bots.
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