CS Source Weapons for UT v1.1 release

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mrwallace888
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Re: CS Source Weapons for UT v1.1 release

Post by mrwallace888 » Sun May 26, 2019 1:12 am

I can't find anything for it. I look in D:\Steam\steamapps\common\Unreal Tournament\Logs\ and there's the .TMP and then there's a .LOG file. I looked up something about ngStats or something like it that turns a .TMP into a .LOG when a match is ended by timelimit, fraglimit, etc or something.

I don't know. I took some screenshots.
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Barbie
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Re: CS Source Weapons for UT v1.1 release

Post by Barbie » Sun May 26, 2019 2:32 am

mrwallace888 wrote:I can't find anything for it.
Try

Code: Select all

dir D:\Steam\steamapps\common\Unrealtournament.log /s
in a console.
(To open a windows console, press START and type CMD.)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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sektor2111
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Re: CS Source Weapons for UT v1.1 release

Post by sektor2111 » Sun May 26, 2019 6:05 am

Perhaps that "Unreal Tournament" instead of "UnrealTournament" path does more damage than expected - that space used in steam version is a non-sense from a sick mind. These are problems which I have never seen. Always my game created an UnrealTournament.log file in System folder, that nglog... is another stuff not the main log - including on a Laptop with Win10 - Server with Win7 - Workstation(s) with WinXP, not to mention when I set paths different, I always was able to figure UnrealTournament.log file even if game went stuck and said log was borked, I still could see it. Definitely OS doesn't allow access to that place or UT cannot manage that stupid SPACE.
Just saying...

mrwallace888
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Re: CS Source Weapons for UT v1.1 release

Post by mrwallace888 » Sun May 26, 2019 7:00 am

Well Sektor, what's your idea, then?

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sektor2111
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Re: CS Source Weapons for UT v1.1 release

Post by sektor2111 » Sun May 26, 2019 11:01 am

Opening a file explorer and searching on drive with ut install some file called UnrealTournament.log... else install game writing path correctly... or simply using a copy which doesn't use paths registered and are located in other partition/drive other than OS...

mrwallace888
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Re: CS Source Weapons for UT v1.1 release

Post by mrwallace888 » Sat Feb 15, 2020 8:55 am

Also btw there's a bug, with the AUG and another gun that was in its category, forgot its name, their viewmodels are broken.

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papercoffee
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Re: CS Source Weapons for UT v1.1 release

Post by papercoffee » Sat Feb 15, 2020 3:10 pm

mrwallace888 wrote:
Sat Feb 15, 2020 8:55 am
Also btw there's a bug, with the AUG and another gun that was in its category, forgot its name, their viewmodels are broken.
Last post was May 26, 2019 !
It took you nearly a year to notice this bug?

mrwallace888
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Re: CS Source Weapons for UT v1.1 release

Post by mrwallace888 » Fri Feb 21, 2020 11:16 pm

papercoffee wrote:
Sat Feb 15, 2020 3:10 pm
It took you nearly a year to notice this bug?
Only partly because I rarely get those weapons in game, plus I go to remind myself to notify you guys about it and then up forgetting.

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Gustavo6046
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Re: CS Source Weapons for UT v1.1 release

Post by Gustavo6046 » Wed Feb 26, 2020 4:38 pm

Relax the megaphone, you pressed bunch of cellulose with brown stains of brewed bean juice. At least some progress is being done, right? I mean, I have seen little to no progress in community mods (apart from maybe a few maps) for a while, already, in these forums.

Anyway, good finding, Mr. William Wallace! Good luck in your endless endeavor yet ever-enriching enterprise. Your efforts endear the modding ecosystem, and energize our everlasting yearn for expanded experiences.

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