CS Source Weapons for UT v1.1 release

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Re: CS Source Weapons for UT v1.1 release

Postby ReaperAA » Sun Apr 22, 2018 6:43 am

Turning off recoil makes them boring. A little bit of recoil is actually good, just not as high as it is in this mod
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Re: CS Source Weapons for UT v1.1 release

Postby Spectra » Sun Apr 22, 2018 1:10 pm

ReaperAA wrote:First of all, just wanted to say that i looove ur mod. Keep up the great work.

However i have a small suggestion. If u r planning to release a version 1.2 of the mod, then can u change the weapon recoil and accuracies like the way they were in your CS 1.6 weapons mod. Right now recoil is little to high for some weapons, even for CS standards


I understand. I overdid the recoil on some weapons. I thought a bit of a challenge would not be a problem for players.
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Re: CS Source Weapons for UT v1.1 release

Postby mrwallace888 » Sun May 05, 2019 12:12 am

Hey I know this is a somewhat old topic but when I got this mod, the summon commands don't work. I can't summon the weapons. They spawn fine and everything in the map, but I like using cheats but I can't summon like a C4 or M249 or something.
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Re: CS Source Weapons for UT v1.1 release

Postby Spectra » Mon May 06, 2019 7:26 am

Did you check the ReadMe file? It has list of summon codes of all weapons.
If it still doesn't work, can you share your logs?
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Re: CS Source Weapons for UT v1.1 release

Postby mrwallace888 » Sat May 11, 2019 11:29 pm

I copy and pasted the codes, they don't work. But it's strange because it's not like I get an error or anything.
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Re: CS Source Weapons for UT v1.1 release

Postby OjitroC » Thu May 16, 2019 9:35 pm

mrwallace888 wrote:I copy and pasted the codes, they don't work. But it's strange because it's not like I get an error or anything.
I don't have a problem summoning those weapons. When you say you copied and pasted the summons, you mean you pasted them individually in the console?
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