=Food Fight= Monster Hunt Edition - official thread

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=Food Fight= Monster Hunt Edition - official thread

Postby papercoffee » Sun Mar 12, 2017 1:28 pm

Food Fight Weapons for Monsterhunt

Image

Structure Studio proudly presents the next generation of silliness.
http://www.moddb.com/mods/food-fight/downloads/food-fight-monster-hunt-edition#downloadsform
http://www.moddb.com/company/structure-studio

Show those Monsters who is Boss by serving a healthy insane meal with deadly ingredients.
The weapons are faster, stronger and doesn't have to reload. Nonstop action ...make the Titans cry.

We upgraded the weapons:
Get a speed and jump boost when you hold the Frying Pan.
If you get the Halapenjo ammo use it wisely on the really big fellas. :twisted:
The Papricannon can use Redeemer blasts for its Paprinades if you set it up in the ini . :ironic:
You can now hold more than one Brocconade.
Pro-tip throw this beauty right into the face of a big monster ...7 Redeemer blasts at once.


=====================================

What is this and how do I use it?

It's a recode of the FF weapons with reloading removed and the ability to fully customize the weapons for use in MH servers no matter how crazy they may be. Damage, ammo count, animation speeds, etc can all be adjusted at will using the ini file. Included is a mutator that will spawn you with your chosen setup and will not replace/affect other weapon mods.
These were coded with the idea that mods like weaponswapper would be used to bring them into the server. The weapons can also be placed by mappers and used that way (be sure to adjust the pickup settings if you choose not to use the ini). No matter how you decide to import them please don't be afraid to really pump them up to whatever strength you need them to have. They can handle it and your monsters better get ready.

If you are going to use them on server please remember to add a serverpackages line and to edit the ini.

Oh yeah, one thing. The halapenjo ammo has the ability to kill any monster with a single hit (setting for this in the ini). Big thanks to Casey and Bleeder for the suggestions on how to ensure the death. This makes the halapenjo gun the unassuming but most powerful UT weapon ever made. {{{Of all the things you ever asked me to make paper, this one was the most satisfying!}}}

-Kelly
(gopostal)

As always feel free to use this however you want. I make these things for you anyway :)

=====================================

=Credits=
GebMoKai:
Models & animation
(gopostal/Jack) Kelly:
Coding, bugfixes & sounds
papercoffee:
Textures & concepts. And a little bit co-ordination. :mrgreen:

=====================================
Have fun!!

http://www.moddb.com/downloads/start/11 ... Fdownloads
Source Code.
http://www.moddb.com/addons/start/11989 ... s%2Fadd%2F
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby UnrealGGecko » Mon Mar 13, 2017 9:32 am

Downloading now! Way to go everyone! :gj:
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby EvilGrins » Mon Mar 13, 2017 11:14 pm

So... using the mutator gives you all the =Food Fight= weapons when you spawn into a game but it doesn't remove any of the weapons already on a map.

May have to custom edit maps for this mutator, removing all weapons on them & replacing ammo.
papercoffee wrote:The halapenjo ammo has the ability to kill any monster with a single hit

well not all monsters
Image

Image
Cyberus still laughs at anyone that shoots it with anything.


Added: I'm re-mapping GardenOfDeath for this, found there's some things missing from FoodFightMH.u that were in FoodFight.u, most notably the coffee-amplifier.
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby papercoffee » Tue Mar 14, 2017 1:24 am

If not killable:
You doing it wrong ...use the third ammo type of the Canopener. It's the little red labelled can with only a few bullets.
No weapon replace:
Read Jack's description. He did this on purpose to not make another weapon replacing mod. Use stuff-swapper or just edit a map. :wink: It's meant for MH.
Last edited by papercoffee on Tue Mar 14, 2017 1:26 am, edited 1 time in total.
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby EvilGrins » Tue Mar 14, 2017 1:25 am

What's the pepper for?
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby papercoffee » Tue Mar 14, 2017 1:28 am

EvilGrins wrote:What's the pepper for?

Do you mean the pepper mill ?
This is a device which creates a pepper field around you which distort the view of your opponents ...they'll sneeze and cough and can't see straight.
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby EvilGrins » Tue Mar 14, 2017 1:36 am

papercoffee wrote:You doing it wrong ...use the third ammo type of the Canopener. It's the little red labelled can with only a few bullets.

Apparently this is the exception...
Image
...1 shot won't do it, but 5 to 6 shots will even kill a Cyberus:
http://unreal-games.livejournal.com/
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby papercoffee » Tue Mar 14, 2017 1:52 am

I could kill it with one shot. But it takes a little bit longer till the hot-pepper flames burn down its skin :satan:
Shoot only one shot and it'll die a few seconds later.
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby JackGriffin » Tue Mar 14, 2017 2:18 am

The flames burn for a few seconds, doing damage each second they burn (configurable for the amount each second). If you set "KillForSure=True" in HalapenjoFlames then it checks to ensure that the monster has been killed when the flames finish their run. If the monster is not dead then it kills it in such a way that it won't mess up your map, triggers, etc. In order for this not to work you'd have to code a monster to specifically beat the way I'm doing it. That can for sure be done but it would be pointless and would only serve to break this one singular weapon. There would never need to be a reason to make a monster like this otherwise.

If there's a scripted pawn in a map and you shoot it with the hala ammo, it's going to die.
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby EvilGrins » Tue Mar 14, 2017 3:21 am

It does make for a guaranteed kill, though it would make a final boss on any map virtually irrelevant.

Last bit on the Cyberus. Coded into the thing is that its immune to being telefragged. If you try to telefrag it, it says "You cannot kill me by taking my space" and keeps going from there.

Everytime it's killed with the halopeno...
Image
...just before it dies, it flashes that same message.

Dunno why, but it's interesting it does that.

I tried the NoTelefrag mutator but it made no difference.

On a side note, I love that the rapid-fire toastenator is back!
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby JackGriffin » Tue Mar 14, 2017 4:42 am

I left him saying that because I want you to think "Fuck you, I killed you anyway" every time he says it.
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby EvilGrins » Tue Mar 14, 2017 7:00 pm

Edited with ammo for this update, with a lot of the weapons on it too but not the can opener. If you're using the mutator you'll have that already, but I'm not fond of it.
Image

That little can opener, with that spicy ammo, makes killing the final boss too easy.

You will also need this · http://unreal-games.livejournal.com/112419.html · for files that're not in the attachment.
Attachments
MH-GardenOfDeath_Food.zip
(1.16 MiB) Downloaded 27 times
http://unreal-games.livejournal.com/
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby papercoffee » Wed Mar 15, 2017 8:58 am

In the ini is a line where the Halapenjo can be disabled. :mrgreen:
Then becomes this ammo type only available when you pick up the can.
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby EvilGrins » Wed Mar 15, 2017 4:43 pm

Been updating the various forums I originally told about =Food fight= with this update · http://unreal-games.livejournal.com/102933.html

I've been checking to make sure no one else already informed them first.

Y'know, paper as an artist surely you could make some comical drawing of a Skaarj running for it's life while a bunch of food is being shot at it? Would make for a great logo!
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Re: =Food Fight= Monster Hunt Edition - official thread

Postby EvilGrins » Sat May 06, 2017 8:57 pm

Okay, something weird. I haven't made any alterations to the FoodFight version of the map, but now I can no longer pick up the Brocconade.
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