ChaosUT - MH adds - Generation 3

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papercoffee
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Re: ChaosUT - MH adds - Generation 3

Post by papercoffee » Sat Oct 21, 2017 11:13 pm

Ok ...slowly I getting very interested in this project.
Dr.Flay wrote:Apologies for not keeping up with development, but I have a real life problem that is distracting me.
I will make a post about this on the official Chaos pages and see if any old players want to try the update.
I wondered all the time why you didn't inform them about this project.

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Re: ChaosUT - MH adds - Generation 3

Post by sektor2111 » Sat Oct 21, 2017 11:30 pm

Was this even needed ? Files v1.1 have time-stamp 2002. It's 2017, if during this time no one has moved a finger I'm wondering who will get suddenly interested and for which reason ? Is the same story as for MH.

Let's see if works properly - okay not now, testing period is ended, SilverSound was doing some test saying about a few troubles and then... no one else. THIS is generation 3. Whoever don't like it, feel free to do Generation 4 if it's really needed... Now, like I said, I will do myself some PathsAdder - that's off topic here... I'm going to look for some simple empty maps for testing.

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Re: ChaosUT - MH adds - Generation 3

Post by papercoffee » Sat Oct 21, 2017 11:39 pm

sektor2111 wrote:Was this even needed ? Files v1.1 have time-stamp 2002. It's 2017, if during this time no one has moved a finger I'm wondering who will get suddenly interested and for which reason ?
Just for the lulz.
But you are right it's not necessary.

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Re: ChaosUT - MH adds - Generation 3

Post by Dr.Flay » Sun Oct 22, 2017 5:31 am

papercoffee wrote:I wondered all the time why you didn't inform them about this project.
My housing situation is a bit more critical and impending, so my net use is sporadic and dedicated to other things.
I have told the devs in the Discord chat, so they are aware.
RFlagg has said for a long time, It is so old it is out of our hands anyway, so best of luck to anyone that modifies it.
However they appreciate it when people let them know. We have found people punting ripped ChaosUT2 resources as their own content in DeviantArt with now credit to the original authors.
That is just shitty.
We have covered the topic of attribution here many times so no need to go into it again.

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Re: ChaosUT - MH adds - Generation 3

Post by sektor2111 » Sun Oct 22, 2017 9:17 am

Dr.Flay wrote:However they appreciate it when people let them know. We have found people punting ripped ChaosUT2 resources as their own content in DeviantArt with now credit to the original authors.
That is just shitty.
We have covered the topic of attribution here many times so no need to go into it again.
Let's clarify things for a better view. Here we speak about Chaos not other resources from chaos transported to other mods and claiming own work. Chaos it's just... original like, (whatever version) and compatible/conformed with last know release - to refrain this is a FIX for that and then chaos is not my work, THE Fix is my work. Maybe I'm known as an evil one but let me point a simple thing: I could happily and silently do this update WITHOUT saying and sharing nothing, probably sending in private some updates here and there without making noise, and I did not asked any favor or facility, but a few testers which I did not see involved except one nice dude - good, no problem... Whoever feels disturbed by this update, oh well this is not a must - it's an option. Trash lovers can still keep their garbage in servers for 100 years, as I said, my place will be maintained clean and that's important for me. If a random admin has the same target here is a bit of help, the rest of 15 years of playing a ruin just makes me to not even look into that direction.

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Re: ChaosUT - MH adds - Generation 3

Post by papercoffee » Sun Oct 22, 2017 6:04 pm

I would have gladly tested your fixes but I was busy with my map and other stuff.
Sooo, if you still need tester for it? Now I have time. :wink:

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Re: ChaosUT - MH adds - Generation 3

Post by Spectra » Sun Oct 22, 2017 10:27 pm

In MH504 the EPulsegun is not replaced by utility gun.

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Re: ChaosUT - MH adds - Generation 3

Post by papercoffee » Sun Oct 22, 2017 10:37 pm

Spectra wrote:In MH504 the EPulsegun is not replaced by utility gun.
Because it's a fixed Pulse Rifle inside the mod (same for the Rocket Launcher). Food Fight couldn't replace it as well.

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Re: ChaosUT - MH adds - Generation 3

Post by OjitroC » Sun Oct 22, 2017 11:17 pm

sektor2111 wrote: .. but a few testers which I did not see involved except one nice dude - good, no problem...
I would have done some testing for you but I have very little free time at the moment.
Spectra wrote:In MH504 the EPulsegun is not replaced by utility gun.
You need to use a MH version not later than v503.

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Re: ChaosUT - MH adds - Generation 3

Post by sektor2111 » Sun Oct 22, 2017 11:32 pm

ONCE again Chaos replaces UT weapons Not other replacements - yes MH504 has the goal to remove all dumb things by EPIC that's why it does replacements - I should make them configurable but in that time I did not see too much teamWork - for that task exist EChaos add-on, if you look at it, you can figure even how to replace other... replacements - by adding classes. Chaos key is in replacements...

Later versions of MH like XC_MonsterHunt allows any replacement - check it and see what is about.
I'm using Chaos at this moment... eh, is not that suitable for all maps. Redemption map... I was spectating my turrets cleaning the ground - no challenge. Probably next month I will remove it, it doesn't even look that useful...

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