Nexgen112 MH fix for respect HUD transparency

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Nexgen112 MH fix for respect HUD transparency

Postby dot » Thu Nov 01, 2018 5:38 am

Make small fix for Nexgen112.u for MH servers.
This fix moved code from older version of Nexgen were HUD respect disabled transparency from UT.
For example for chat/speech area.

some MH maps really bright, so that make text completely unreadable. But with this fix you can set HUD not transparent and chat area respect this.

Of course if you have at least Nexgen112H, then this worked by default.

Difference in code: https://imgur.com/a/IsZc1XE

It 4 changes in render for set another style if HUD not transparent. Something like that:
Code: Select all
   c.style = ERenderStyle.STY_Translucent;
   if ( (ChallengeHUD(player.myHUD).Opacity == 16) || !Level.bHighDetailMode )
      C.Style = ERenderStyle.STY_Normal;


Video: https://youtu.be/LAXjz5ea82M

In archive original file, fixed file and source code with fix. NexgenCC.u not included.

nexgen_fix.rar
(689.39 KiB) Downloaded 32 times
dot
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Re: Nexgen112 MH fix for respect HUD transparency

Postby Aldebaran » Thu Nov 01, 2018 1:07 pm

This is really a problem in Nexgen version 112, thank you for that fix.
In version 112N this issue is solved too.
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Re: Nexgen112 MH fix for respect HUD transparency

Postby dot » Thu Nov 01, 2018 1:44 pm

Aldebaran wrote:In version 112N this issue is solved too.

All version greatest or equal from 112H without this issue.
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