Nexgen112 MH fix for respect HUD transparency

Need some nice Mods? Here, you are right!
dot
Average
Posts: 53
Joined: Tue Oct 30, 2018 3:41 am

Nexgen112 MH fix for respect HUD transparency

Post by dot » Thu Nov 01, 2018 5:38 am

Make small fix for Nexgen112.u for MH servers.
This fix moved code from older version of Nexgen were HUD respect disabled transparency from UT.
For example for chat/speech area.

some MH maps really bright, so that make text completely unreadable. But with this fix you can set HUD not transparent and chat area respect this.

Of course if you have at least Nexgen112H, then this worked by default.

Difference in code:

It 4 changes in render for set another style if HUD not transparent. Something like that:

Code: Select all

	c.style = ERenderStyle.STY_Translucent;
	if ( (ChallengeHUD(player.myHUD).Opacity == 16) || !Level.bHighDetailMode )
		C.Style = ERenderStyle.STY_Normal;
Video:

In archive original file, fixed file and source code with fix. NexgenCC.u not included.
nexgen_fix.rar
You do not have the required permissions to view the files attached to this post.

Aldebaran
Masterful
Posts: 672
Joined: Thu Jan 28, 2016 7:30 pm

Re: Nexgen112 MH fix for respect HUD transparency

Post by Aldebaran » Thu Nov 01, 2018 1:07 pm

This is really a problem in Nexgen version 112, thank you for that fix.
In version 112N this issue is solved too.

dot
Average
Posts: 53
Joined: Tue Oct 30, 2018 3:41 am

Re: Nexgen112 MH fix for respect HUD transparency

Post by dot » Thu Nov 01, 2018 1:44 pm

Aldebaran wrote:In version 112N this issue is solved too.
All version greatest or equal from 112H without this issue.