Nexgen112 MH fix for respect HUD transparency

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dot
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Joined: Tue Oct 30, 2018 3:41 am

Nexgen112 MH fix for respect HUD transparency

Post by dot »

Make small fix for Nexgen112.u for MH servers.
This fix moved code from older version of Nexgen were HUD respect disabled transparency from UT.
For example for chat/speech area.

some MH maps really bright, so that make text completely unreadable. But with this fix you can set HUD not transparent and chat area respect this.

Of course if you have at least Nexgen112H, then this worked by default.

Difference in code:

It 4 changes in render for set another style if HUD not transparent. Something like that:

Code: Select all

	c.style = ERenderStyle.STY_Translucent;
	if ( (ChallengeHUD(player.myHUD).Opacity == 16) || !Level.bHighDetailMode )
		C.Style = ERenderStyle.STY_Normal;
Video:

In archive original file, fixed file and source code with fix. NexgenCC.u not included.
nexgen_fix.rar
(689.39 KiB) Downloaded 67 times
Aldebaran
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Re: Nexgen112 MH fix for respect HUD transparency

Post by Aldebaran »

This is really a problem in Nexgen version 112, thank you for that fix.
In version 112N this issue is solved too.
dot
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Re: Nexgen112 MH fix for respect HUD transparency

Post by dot »

Aldebaran wrote:In version 112N this issue is solved too.
All version greatest or equal from 112H without this issue.
Letylove49
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Re: Nexgen112 MH fix for respect HUD transparency

Post by Letylove49 »

Nexgen112N will work with Holywars too .
with 112 Nexgen will use the players setting and not the Holywars colors Hud who is specific for this mod.
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Letylove49 aka Alicia
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