Without using the mutator but having the models U4E provides placed on bots has the effect of swapping some default weapons the bots carry. For example, the default weapon is now a 6-shooter pistol.
It also swaps something else for grenades.
How do I stop it from doing that? I've been through the menus and can't figure it out.
Trying to turn something off in U4E
- EvilGrins
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Trying to turn something off in U4E
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Trying to turn something off in U4E
Which U4e Bot is that in the screenshot?
It seens to me that a Class weapon is hard-coded into each U4e Bot, at least the ones in U4eTC.u - this means that they would start off with that weapon.
One way to alter that would be to subclass the Bot and set the ClassWeapon property/properties (as some have more than one weapon) to None by deleting what's there and replacing it by None.
UPDATE - another suggestion to try first. You should have a U4eTPlayers.ini in your system folder (the settings in this ini are for U4eTC.u). This ini has a setting 'bClassWeapons=True' - try altering this to =False and see what happens.
It seens to me that a Class weapon is hard-coded into each U4e Bot, at least the ones in U4eTC.u - this means that they would start off with that weapon.
One way to alter that would be to subclass the Bot and set the ClassWeapon property/properties (as some have more than one weapon) to None by deleting what's there and replacing it by None.
UPDATE - another suggestion to try first. You should have a U4eTPlayers.ini in your system folder (the settings in this ini are for U4eTC.u). This ini has a setting 'bClassWeapons=True' - try altering this to =False and see what happens.
- EvilGrins
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Re: Trying to turn something off in U4E
There isn't one, but there is one running around somewhere on that map.
I'll give that a shot.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Trying to turn something off in U4E
Oh, I see - so the default weapons of all the bots have changed, not just the U4e bots?
- EvilGrins
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Re: Trying to turn something off in U4E
Yes, 1 U4E-bot causes changes to all the weapons of other bots and human players.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Trying to turn something off in U4E
OK - something else to try. I tried this as a player playing as Fred and it works.
Add/use the U4eTC.U4ePlayers mutator (U4eTC.U4eTPLAYERS) -> in-game in the Mods menu you should have U4e Tournament -> open that, go to Characters, uncheck the UseClassWeapons box and any others you want to -> start a game with bots and see what happens.
As I say I tried this and it worked, unchecking the ClassWeapons box removed the 'Fred hands and lightning attack' so it should remove the default ClassWeapons from U4e Bots and the rest.
If you happen to be using Oldskool, I have no idea what will happen with that - it may or may not conflict with the U4e Mutators.
UPDATE - perhaps I should clarify that I tested this using just one U4e Player and no U4e bots so I don't know what precise impact it will have on non U4e Bots - I merely put it forward as a suggested method which has no adverse affects and which can be easily reversed.