XVehicles (Network play) (VCTF, VMH for UT99)
- EvilGrins
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Re: X-Vehicles (Network play)
At some point I'm just going to have to accept I'm not a great pilot.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: X-Vehicles (Network play)
v18
- Add XJumpPad.UTJumpPad (based on swJumpPad)
- Add XWeaponLocker.WeaponLocker
- Reduce GK-1 cannon damage and radius (with save params for MH)
- Spawn decorative base on FlagBase for show base when flag missing. Can be disabled in XVehiclesCTF mutator.
Updated at first post: viewtopic.php?f=34&t=14936
- Add XJumpPad.UTJumpPad (based on swJumpPad)
- Add XWeaponLocker.WeaponLocker
- Reduce GK-1 cannon damage and radius (with save params for MH)
- Spawn decorative base on FlagBase for show base when flag missing. Can be disabled in XVehiclesCTF mutator.
Updated at first post: viewtopic.php?f=34&t=14936
- EvilGrins
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Re: X-Vehicles (Network play)
I dunno... I kinda like the wide blast radius. I mean, it's a tank... the splash effect should be large-ish.
Anywho, onto converting more SLV maps.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: X-Vehicles (Network play)
Maybe in the future the XVCTF and XVMH could be split, or configurable dmg through an INI.
In XVCTF (online) the tank is just too powerful and destroys everything that is trying something.
Re: X-Vehicles (Network play)
As stated in update, for MH settings stay same. So Use XVehiclesMH actor or make own similar.
- EvilGrins
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Re: X-Vehicles (Network play)
I was thinking more in terms for Deathmatch, but sure.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: X-Vehicles (Network play)
Reporting crashing of the game.
- online maps: MH-XV-ArdenV1 and MH-XV-GiranTown2021v2
- e.g. crash of 3 players at once (Arden)
- I had latest XVehiclesV18 package (jeep=1x crash Arden, small tank=1x crash Giran).
- nothing suspicious….. suddenly crash, about 1 or 2 minutes after start of map
update!
Its happened when you bumb the tanks each other (by War_master)
-Pic here:
See_U_later_buggiE
- online maps: MH-XV-ArdenV1 and MH-XV-GiranTown2021v2
- e.g. crash of 3 players at once (Arden)
- I had latest XVehiclesV18 package (jeep=1x crash Arden, small tank=1x crash Giran).
- nothing suspicious….. suddenly crash, about 1 or 2 minutes after start of map
update!
Its happened when you bumb the tanks each other (by War_master)
-Pic here:
See_U_later_buggiE
Last edited by Man_With_No_Body on Sun Mar 20, 2022 9:01 pm, edited 1 time in total.
- EvilGrins
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Re: X-Vehicles (Network play)
2 somethings noted in XV.
1) I was driving in the largest tank, which as you all know is very slow, and a bot was driving in a jeep behind me. Jeeps are much faster than that big tank, and the jeep bumped me... which doubled the tank's speed!
Thought that was kind of cool.
2) Often when getting out of a vehicle, any of them, there's this thing that happens where you lose your ability to attack unless you get back in. Bots lose all their weapons, UTDM-monsters just stand around, and in my case I still had all my weapons but none of them would fire.
That's weird, and VERY inconvenient.
1) I was driving in the largest tank, which as you all know is very slow, and a bot was driving in a jeep behind me. Jeeps are much faster than that big tank, and the jeep bumped me... which doubled the tank's speed!
Thought that was kind of cool.
2) Often when getting out of a vehicle, any of them, there's this thing that happens where you lose your ability to attack unless you get back in. Bots lose all their weapons, UTDM-monsters just stand around, and in my case I still had all my weapons but none of them would fire.
That's weird, and VERY inconvenient.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: X-Vehicles (Network play)
Hard to say something until not reproduce bug in controlled environment. Currently I not able reproduce it. So highly suggested way for reproduce issue.
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Re: X-Vehicles (Network play)
Play MonsterHunt on a large map with XV and at least 8 bots... and pay attention to what they do.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Gustavo6046
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Re: X-Vehicles (Network play)
@EvilGrins that sounds a lot like the vehicle-related inventory bugs I was having, they're fixed in recent XV versions.
As for the vehicle bump propulsion, that hasn't been fixed yet no. Simply let a bot in a small vehicle bump your large vehicle and watch as you dart across the map! Happens often in Blood Gulch.
Anyway, theoretically it is possible to make stationary turrents with X-Vehicles code, right? Imagine doing that for CTF levels. So cool!
As for the vehicle bump propulsion, that hasn't been fixed yet no. Simply let a bot in a small vehicle bump your large vehicle and watch as you dart across the map! Happens often in Blood Gulch.
Anyway, theoretically it is possible to make stationary turrents with X-Vehicles code, right? Imagine doing that for CTF levels. So cool!
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- SilverSound
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Re: X-Vehicles (Network play)
Controllable TeamCannons would be fun.
Actually probably doable with Xvehicles. Not sure.
Actually probably doable with Xvehicles. Not sure.
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Re: X-Vehicles (Network play)
Not really. In UT2004 mostly not used. But anyway I plan add it in future.
- SilverSound
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Re: X-Vehicles (Network play)
That's because the ball and Link turrets are OP. Well the Ball is. It's meant to be Anti-Air for like one AS map.
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Re: X-Vehicles (Network play)
I found the perfect gametype for this!
HolyWars
Seriously, give it a try on BloodGulch.
Awesome.
PS: I also liked the powerful and fearsome tank better.
How can you fire the rocket from the flying vehicle btw? Oh shoot! Nevermind, I really need to rebind my altfire to RMB again and not have it on space for some reason, duh!
HolyWars
Seriously, give it a try on BloodGulch.
Awesome.
PS: I also liked the powerful and fearsome tank better.
How can you fire the rocket from the flying vehicle btw? Oh shoot! Nevermind, I really need to rebind my altfire to RMB again and not have it on space for some reason, duh!